<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: New era of Flash gaming?  Yeah, I think so.</title>
	<atom:link href="http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/</link>
	<description>Open Source Realtime 3D Engine for Flash.</description>
	<lastBuildDate>Mon, 12 Sep 2011 14:47:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Mark Idriss</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-30475</link>
		<dc:creator><![CDATA[Mark Idriss]]></dc:creator>
		<pubDate>Wed, 07 Apr 2010 19:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-30475</guid>
		<description><![CDATA[Who remembers playing the best flash game of all time? The legendary &lt;a href=&quot;http://www.officialhelicoptergame.com/&quot; rel=&quot;nofollow&quot;&gt;flash helicopter game&lt;/a&gt; at &lt;a href=&quot;http://www.officialhelicoptergame.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.officialhelicoptergame.com/&lt;/a&gt;.]]></description>
		<content:encoded><![CDATA[<p>Who remembers playing the best flash game of all time? The legendary <a href="http://www.officialhelicoptergame.com/" rel="nofollow">flash helicopter game</a> at <a href="http://www.officialhelicoptergame.com/" rel="nofollow">http://www.officialhelicoptergame.com/</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zapalyt</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-23773</link>
		<dc:creator><![CDATA[zapalyt]]></dc:creator>
		<pubDate>Mon, 17 Dec 2007 19:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-23773</guid>
		<description><![CDATA[izvenite no nam nado sdelat test 
vi ved ne bydete protiv admini]]></description>
		<content:encoded><![CDATA[<p>izvenite no nam nado sdelat test<br />
vi ved ne bydete protiv admini</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New era of Flash gaming? Yeah, I think so. « Papervision3D &#171; Social Orb</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4698</link>
		<dc:creator><![CDATA[New era of Flash gaming? Yeah, I think so. « Papervision3D &#171; Social Orb]]></dc:creator>
		<pubDate>Thu, 10 May 2007 14:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4698</guid>
		<description><![CDATA[[...] comment on blog post: Pete Says: March 12th, 2007 at 10:17 am I think its interesting that with the advent of systems such as xbox live - we are starting to see [...]]]></description>
		<content:encoded><![CDATA[<p>[...] comment on blog post: Pete Says: March 12th, 2007 at 10:17 am I think its interesting that with the advent of systems such as xbox live &#8211; we are starting to see [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New era of Flash gaming? Yeah, I think so. « Papervision3D &#171; Social Orb</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4697</link>
		<dc:creator><![CDATA[New era of Flash gaming? Yeah, I think so. « Papervision3D &#171; Social Orb]]></dc:creator>
		<pubDate>Thu, 10 May 2007 14:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4697</guid>
		<description><![CDATA[[...] New era of Flash gaming? Yeah, I think so. «&#160;Papervision3D New era of Flash gaming? Yeah, I think so. « Papervision3D [...]]]></description>
		<content:encoded><![CDATA[<p>[...] New era of Flash gaming? Yeah, I think so. «&nbsp;Papervision3D New era of Flash gaming? Yeah, I think so. « Papervision3D [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neoriley</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4214</link>
		<dc:creator><![CDATA[neoriley]]></dc:creator>
		<pubDate>Sun, 06 May 2007 13:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4214</guid>
		<description><![CDATA[Thanks Kunal!]]></description>
		<content:encoded><![CDATA[<p>Thanks Kunal!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kunal</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4200</link>
		<dc:creator><![CDATA[kunal]]></dc:creator>
		<pubDate>Sun, 06 May 2007 08:30:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-4200</guid>
		<description><![CDATA[very  gooooooooooooooooooooooooooooooooooooooooooood!!!!!!!!!!!!!]]></description>
		<content:encoded><![CDATA[<p>very  gooooooooooooooooooooooooooooooooooooooooooood!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Grden</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3597</link>
		<dc:creator><![CDATA[John Grden]]></dc:creator>
		<pubDate>Sun, 29 Apr 2007 04:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3597</guid>
		<description><![CDATA[PS&gt; Tom, you&#039;re right, when money is involved, it&#039;s completely different story.  I would agree with you.  When it&#039;s MY time involved, I do it my way for sure.  So, I think your comment was very appropriate and well received, thanks for taking time man

John]]></description>
		<content:encoded><![CDATA[<p>PS&gt; Tom, you&#8217;re right, when money is involved, it&#8217;s completely different story.  I would agree with you.  When it&#8217;s MY time involved, I do it my way for sure.  So, I think your comment was very appropriate and well received, thanks for taking time man</p>
<p>John</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Grden</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3596</link>
		<dc:creator><![CDATA[John Grden]]></dc:creator>
		<pubDate>Sun, 29 Apr 2007 04:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3596</guid>
		<description><![CDATA[Hey Tom, it&#039;s not that I&#039;m trying to be stubborn (although, Chris Allen says I&#039;m very) :) 

what I was trying to say is:  This is playable, it&#039;s just not the usual &quot;flash&quot; playable - its based completely on the original game from 1992.  The controls are identical for flight and I probably did a very POOR job in explaining HOW to fly.

My point is, I&#039;m going to make it very challenging and engaging.  I totally agree with you to the extent that I want a large number of people to play it, but I draw the line at making the game a typical &quot;flash&quot; game just so someone can use they&#039;re drawing tablet like they do on all the other flash games out there.  And that&#039;s EXACTLY my point.  The game&#039;s hard, no doubt about it.  But to everyone who&#039;s wrangled the controls - I&#039;ve given them some REAL sense of accomplisment I think.

If you ever played BattleField 1942 with the Desert combat mod, you remember the helicopters.  NO body could fly them for the longest time and you&#039;d hop in and just pray you didn&#039;t knudge the mouse left or right until you were over your area and then you bailed out.  But then, someone finally figured out the controls, and then laid absolute waste to EVERYONE on the map, even the tanks.  When I figured out how to fly the choppers, I was completely stoked and I wouldn&#039;t trade that skill for anything nor those 3 months of complete domination in the game.

So, I do want to be open to making the game playable and fun, but also seriously rewarding.  Not 5 minutes on a coffee break fun - hours of hoping your boss doesn&#039;t walkin as you waste an entire day kind of fun ;)]]></description>
		<content:encoded><![CDATA[<p>Hey Tom, it&#8217;s not that I&#8217;m trying to be stubborn (although, Chris Allen says I&#8217;m very) <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>what I was trying to say is:  This is playable, it&#8217;s just not the usual &#8220;flash&#8221; playable &#8211; its based completely on the original game from 1992.  The controls are identical for flight and I probably did a very POOR job in explaining HOW to fly.</p>
<p>My point is, I&#8217;m going to make it very challenging and engaging.  I totally agree with you to the extent that I want a large number of people to play it, but I draw the line at making the game a typical &#8220;flash&#8221; game just so someone can use they&#8217;re drawing tablet like they do on all the other flash games out there.  And that&#8217;s EXACTLY my point.  The game&#8217;s hard, no doubt about it.  But to everyone who&#8217;s wrangled the controls &#8211; I&#8217;ve given them some REAL sense of accomplisment I think.</p>
<p>If you ever played BattleField 1942 with the Desert combat mod, you remember the helicopters.  NO body could fly them for the longest time and you&#8217;d hop in and just pray you didn&#8217;t knudge the mouse left or right until you were over your area and then you bailed out.  But then, someone finally figured out the controls, and then laid absolute waste to EVERYONE on the map, even the tanks.  When I figured out how to fly the choppers, I was completely stoked and I wouldn&#8217;t trade that skill for anything nor those 3 months of complete domination in the game.</p>
<p>So, I do want to be open to making the game playable and fun, but also seriously rewarding.  Not 5 minutes on a coffee break fun &#8211; hours of hoping your boss doesn&#8217;t walkin as you waste an entire day kind of fun <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3595</link>
		<dc:creator><![CDATA[Tom]]></dc:creator>
		<pubDate>Sun, 29 Apr 2007 04:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3595</guid>
		<description><![CDATA[really can&#039;t be ignorant to people&#039;s complaints about not being able to easily play the game. that&#039;s very important. you can&#039;t pull a superiority complex because you know how to do it and someone else doesn&#039;t. you have to design for the masses. and if you don&#039;t, you don&#039;t make any money. anyway - i&#039;m starting to dig this papervision. cool stuff!]]></description>
		<content:encoded><![CDATA[<p>really can&#8217;t be ignorant to people&#8217;s complaints about not being able to easily play the game. that&#8217;s very important. you can&#8217;t pull a superiority complex because you know how to do it and someone else doesn&#8217;t. you have to design for the masses. and if you don&#8217;t, you don&#8217;t make any money. anyway &#8211; i&#8217;m starting to dig this papervision. cool stuff!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bill</title>
		<link>http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3484</link>
		<dc:creator><![CDATA[bill]]></dc:creator>
		<pubDate>Sat, 28 Apr 2007 17:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/03/11/new-era-of-flash-gaming-yeah-i-think-so/#comment-3484</guid>
		<description><![CDATA[I would to give this a whirl.  is there a simple how-to around to get me started.

great demo!

thanks,
bill]]></description>
		<content:encoded><![CDATA[<p>I would to give this a whirl.  is there a simple how-to around to get me started.</p>
<p>great demo!</p>
<p>thanks,<br />
bill</p>
]]></content:encoded>
	</item>
</channel>
</rss>

