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	<title>Comments on: WiiFlash released</title>
	<atom:link href="http://blog.papervision3d.org/2007/04/08/wiiflash-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/</link>
	<description>Open Source Realtime 3D Engine for Flash.</description>
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	<item>
		<title>By: Script.it &#187; Nintendo Wii &#38; Flash</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-20712</link>
		<dc:creator><![CDATA[Script.it &#187; Nintendo Wii &#38; Flash]]></dc:creator>
		<pubDate>Mon, 12 Nov 2007 09:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-20712</guid>
		<description><![CDATA[[...] Papervision Blog [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Papervision Blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: deespot &#187; Blog Archive &#187; Papervision3d</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-2915</link>
		<dc:creator><![CDATA[deespot &#187; Blog Archive &#187; Papervision3d]]></dc:creator>
		<pubDate>Wed, 25 Apr 2007 13:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-2915</guid>
		<description><![CDATA[[...] Wii remote demo is super hot -&gt; http://blog.papervision3d.org/2007/04/08/wiiflash-released/. Wouldn&#8217;t be surprised to see some Wii remote controlled games online, or even online [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Wii remote demo is super hot -&gt; <a href="http://blog.papervision3d.org/2007/04/08/wiiflash-released/" rel="nofollow">http://blog.papervision3d.org/2007/04/08/wiiflash-released/</a>. Wouldn&#8217;t be surprised to see some Wii remote controlled games online, or even online [...]</p>
]]></content:encoded>
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	<item>
		<title>By: nakliyat</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-2276</link>
		<dc:creator><![CDATA[nakliyat]]></dc:creator>
		<pubDate>Thu, 19 Apr 2007 08:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-2276</guid>
		<description><![CDATA[thank you very nıce muck vary very comment...]]></description>
		<content:encoded><![CDATA[<p>thank you very nıce muck vary very comment&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: blog aggregatore programmazione flash &#187; Blog Archive &#187; WiiFlash released</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-2018</link>
		<dc:creator><![CDATA[blog aggregatore programmazione flash &#187; Blog Archive &#187; WiiFlash released]]></dc:creator>
		<pubDate>Mon, 16 Apr 2007 08:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-2018</guid>
		<description><![CDATA[[...] Original post by C4RL05 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Original post by C4RL05 [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Joa Ebert</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1761</link>
		<dc:creator><![CDATA[Joa Ebert]]></dc:creator>
		<pubDate>Fri, 13 Apr 2007 12:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1761</guid>
		<description><![CDATA[chadvavra: Your comment makes me very happy. Most of the time we spent on the design to make it as simple as possible. This is exactly what PV3D is going for and makes it so powerful. It is more complex but so easy to use and that is what people like - the power to create something amazing in a few easy steps :)]]></description>
		<content:encoded><![CDATA[<p>chadvavra: Your comment makes me very happy. Most of the time we spent on the design to make it as simple as possible. This is exactly what PV3D is going for and makes it so powerful. It is more complex but so easy to use and that is what people like &#8211; the power to create something amazing in a few easy steps <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Hannes Moser</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1397</link>
		<dc:creator><![CDATA[Hannes Moser]]></dc:creator>
		<pubDate>Mon, 09 Apr 2007 17:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1397</guid>
		<description><![CDATA[I&#039;m currently using Papervision for my studies at the Universtiy of Applied Siences in Salzburg, Austria. It&#039;s an interactive design project and last week i have done my first tries with your framework. It&#039;s so impressive, i could not find words for this, cause i am a flash developer for years now and i was never that suprised by a project like yours. First it&#039;s so clean and fast and the collada based content pipeline is amazing. I have done some C#/XNA/DirectX steps in the last year and pv3d it&#039;s nearly there, for sure not as fast as the native ones, but there will be games/presentationes we have never seen before.

http://impossiblearts.com/blog/wp-content/uploads/2007/04/environment.html

This is a link to my current results, i have done a little performance test for video rendering and it increases my expectations nearly 10 times. If you want to, i will give you a regularly feedback of the project advance and i hope after beta dev it&#039;s going to get a nice, hopefully open source, licence.

thank you guys, greets from austria
hannes]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m currently using Papervision for my studies at the Universtiy of Applied Siences in Salzburg, Austria. It&#8217;s an interactive design project and last week i have done my first tries with your framework. It&#8217;s so impressive, i could not find words for this, cause i am a flash developer for years now and i was never that suprised by a project like yours. First it&#8217;s so clean and fast and the collada based content pipeline is amazing. I have done some C#/XNA/DirectX steps in the last year and pv3d it&#8217;s nearly there, for sure not as fast as the native ones, but there will be games/presentationes we have never seen before.</p>
<p><a href="http://impossiblearts.com/blog/wp-content/uploads/2007/04/environment.html" rel="nofollow">http://impossiblearts.com/blog/wp-content/uploads/2007/04/environment.html</a></p>
<p>This is a link to my current results, i have done a little performance test for video rendering and it increases my expectations nearly 10 times. If you want to, i will give you a regularly feedback of the project advance and i hope after beta dev it&#8217;s going to get a nice, hopefully open source, licence.</p>
<p>thank you guys, greets from austria<br />
hannes</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chadvavra</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1373</link>
		<dc:creator><![CDATA[chadvavra]]></dc:creator>
		<pubDate>Mon, 09 Apr 2007 13:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1373</guid>
		<description><![CDATA[I have to say that WiiFlash and Papervision3D are two VERY well done projects and congrats to both teams.

I decided late last week that I was going to get a Wiimote and Papervision3D working together on my laptop (which at the time didn&#039;t have bluetooth).  Thanks to the great community around Papervision and the excellent documentation of Wiiflash I had a custom model with rotation control via a Wiimote set up in a few hours!]]></description>
		<content:encoded><![CDATA[<p>I have to say that WiiFlash and Papervision3D are two VERY well done projects and congrats to both teams.</p>
<p>I decided late last week that I was going to get a Wiimote and Papervision3D working together on my laptop (which at the time didn&#8217;t have bluetooth).  Thanks to the great community around Papervision and the excellent documentation of Wiiflash I had a custom model with rotation control via a Wiimote set up in a few hours!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Reha</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1330</link>
		<dc:creator><![CDATA[Tim Reha]]></dc:creator>
		<pubDate>Mon, 09 Apr 2007 07:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1330</guid>
		<description><![CDATA[Very cool. I can see a lot of educational applications  and will spread the word to the team at Project Inkwell and FiRe.  Keep knock out the future of media. Cool stuff. Best, Tim - Seattle, WA]]></description>
		<content:encoded><![CDATA[<p>Very cool. I can see a lot of educational applications  and will spread the word to the team at Project Inkwell and FiRe.  Keep knock out the future of media. Cool stuff. Best, Tim &#8211; Seattle, WA</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: StoneCypher</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1295</link>
		<dc:creator><![CDATA[StoneCypher]]></dc:creator>
		<pubDate>Sun, 08 Apr 2007 23:55:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1295</guid>
		<description><![CDATA[Now if only actual Flash on actual Wii did this :(]]></description>
		<content:encoded><![CDATA[<p>Now if only actual Flash on actual Wii did this <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Downey</title>
		<link>http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1279</link>
		<dc:creator><![CDATA[Mike Downey]]></dc:creator>
		<pubDate>Sun, 08 Apr 2007 20:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/2007/04/08/wiiflash-released/#comment-1279</guid>
		<description><![CDATA[Wow! You guys never cease to amaze me. Great work!

- Mike Downey, Adobe]]></description>
		<content:encoded><![CDATA[<p>Wow! You guys never cease to amaze me. Great work!</p>
<p>- Mike Downey, Adobe</p>
]]></content:encoded>
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