Mip mapping in Papervision3D
I’m very impressed with the mip mapping feature of the new Flash Player beta release.
In terms of image quality, the improvements are dramatic. On one side, using the same settings, textures are much detailed and flicker less when moving. Performance is also noticeably better.
But now, we can ramp up antialiasing without a massive performance penalty, rendering textures of amazing quality and very smooth object borders.
I’ve just updated my professional site, and the results speak for themselves. You will need Flash Player 9 Update 3 Beta 1 to see the benefits.
To take advantage of this feature without any restriction on texture size, Papervision3D now supports auto mip mapping on all materials.
Bitmaps and UV coordinates are adjusted to meet the technical requirements to enable mip mapping. In other words, any texture will benefit of this feature.
Hats off once again to the Flash Player team for their excellent work.

June 19, 2007 at 11:25 am
Your pro site is so simple and powerful. Excellent.
Have you thought about plugging Papervision3D into a web based persistent space server like the open one from the Ogoglio project? It makes virtual worlds just another RESTful web service.
June 19, 2007 at 12:04 pm
That’s pretty basic, are there any more projects with 3D rhinos coming down the work pipeline?
June 19, 2007 at 1:38 pm
Your link to the FP 9.60 beta is wrong. It should be: http://labs.adobe.com/technologies/flashplayer9/
June 19, 2007 at 2:55 pm
Fixed. Thanks.
June 19, 2007 at 5:58 pm
Carlos, I love the rally car. You should make a simple course and have a few cars driving around.
June 20, 2007 at 2:31 am
Is the mip mapping feature automatic.
Also do you know anything about the new Hardware rendering features?
Thanks, Howard.
June 20, 2007 at 6:19 pm
Wow - the rendering difference is astounding. I wonder how long it will be until these player updates become official.
Nice demo, too! Has anyone tried using Papervision3D with FLAPE, the actionscript physics engine?
June 21, 2007 at 3:38 am
Need for speed Underground
Siguiendo el post de C4RLO5, he agregado “underground” y vale la pena comentarlo, recuerdo haber entrado al sitio de carlos y ver el auto, bastante llamativo, PERO resulta que acabo de ver nuevamente el carrito y boom! es ASOMBROSO lo digo …
June 22, 2007 at 10:59 pm
Ohh my ….!! It looks better!!
June 23, 2007 at 7:01 pm
Terrific job! My 5 year old daughter and 4 year old son were playing with it for 20 minutes. It is bookmarked for playing with later. Thank you.
June 26, 2007 at 5:49 pm
I just upgraded my flash player plugin and now the FPS of the flash movies in firefox now match the FPS you get in the run-time flash player, before it was 10%+ slower. I am not doing anything as complex as papervision, it was just a scrolling game with a mixture of bitmaps and vectors.
June 28, 2007 at 7:50 pm
Impressive!
I’ve been wanting to learn how to do stuff like that on Flash for ages! Specially the 3D stuff.
Any recommendations? (books, tutorials, etc)
I didn’t take the time to mess with Actionscript yet because last time I tried (Flash MX) couldn’t find a way to get 3D stuff on Flash.
July 9, 2007 at 9:06 am
[...] who changed the flash world (by adding a third dimension) and indirectly even the flash player (Adobe added mip mapping) have released their drop-dead-gorgeus open source project Papervision3D as a public [...]
July 12, 2007 at 5:46 pm
[...] 3D, chat 3D…), de même qu’un premier pas vers des univers virtuels 3D en Flash. (via Papervision3D) Mots-clés : flash, interfaces riches, web 3.0 [...]