Exporting Collada from Maya: Settings

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Someone had asked about what settings to use in Maya for export Collada, so I took a screenshot of my settings :)   I’m not a master at Maya by any means, but these options seem to work just fine for me:

The last option you don’t see in the screen shot is that Xfov is unchecked, and Yfov is checked

- Have a Bandit day!

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14 Responses to “Exporting Collada from Maya: Settings”

  1. Frederik Heyninck Says:

    Does anybody know how to do it in Modo 301?
    Would be very helpfull

  2. Mr.doob Says:

    Why do you need Normals? PV3D doesn’t use the exported normals (at least not yet) :P You’ll save some bytes if you don’t export them.

  3. John Grden Says:

    Yay! thanks Doob, I’ll remove that ;)

  4. C2D vs P4 Says:

    I’ve been testing PV3D performance a bit today, and I’ve noticed that there seems to be a huge performance penalty running PV3D SWFs on a Core 2 Duo architecture compared to the old Pentium 4 CPU.

    I’ve textured and exported the famous teapot object, displayed it using the PV and on my P4 3Ghz, the scene is running at a smooth 30FPS. When I run the same SWF on a C2D 2.1GHz (which is generally a *much* faster computer for just about everything I’ve tried) I’ll be lucky if the same teapot scene runs at more than 5FPS. It’s really a night and day difference.

    Is this already discussed somewhere? What’s the reason and is there a solution?

  5. Trevor Says:

    Is there any information on exporting settings from 3ds max?

    Cheers

  6. C2D vs P4 Says:

    Correction – I pinpointed the problem to a different version of standalone Flash player. It has nothing to do with CPU architecture, and in fact C2D runs faster as usual.

    Flash Player 9r115.exe, which is the latest one that I’ve seen, runs my scene really slow, but an older version of Flash Player 9r16 runs it really fast… Pretty weird, especially as I remember reading an adobe developer saying how there’s nothing they can do to improve PV3D performance due to software rendering, but they obviously killed the performance somewhere along the line.

    http://www.kaourantin.net/2007/02/limits-of-software-rendering.html

  7. Beckon Says:

    I cannot for the life of me get this bloody thing to work. I’m using mr.Doob’s super-excellent pv3d previewer to check my .dae exports and it barfs with:

    Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:///Users/John/Desktop/pv3d_previewer_1.1 Folder/cylinder.dae
    at org.papervision3d.objects::Collada/loadCollada()
    at org.papervision3d.objects::Collada()
    at pv3d_previewer_v1_fla::MainTimeline/loadScene()
    at pv3d_previewer_v1_fla::FilePanel_3/reLoad()
    at pv3d_previewer_v1_fla::FilePanel_3/selectHandler()

  8. Mr.doob Says:

    Beckon:

    Try with this one instead > http://code.google.com/p/mrdoob/wiki/pv3dpreviewer

  9. Beckon Says:

    Cheers mr. doob sir, works like candy. Please keep up the great work!

  10. Jonathan Says:

    I’ve got the Collada plug-in for Maya 8.5 but when I try to open the export options box I get the error ‘object’s name is not unique’. It also can’t find the procedure collada translator opts. Any ideas?

  11. Alex Says:

    Hi! awesome that I finally found some sort of tutorial that helps me with the settings when exporting from maya… but I wonder have you ever tried to export an animation from maya? I check the “animation box” but is that it? it still doens’t export the animation… any idea?

    thankfull for help
    //Alex

  12. pablobandin Says:

    reply to Trevor (March 25, 2008 at 12:07 pm)

    check my video tutorial here: http://pablobandin.wordpress.com/2008/12/06/control-dae-animation/

    there you can see how to export DAE from 3d Max

  13. Bryce Bigger Says:

    I just started my company’s new blog and one of the first topics was a fix for the Maya 2009 Collada Export on a Mac. Read about how to do it and get it going here:

    http://www.thebiggerdesign.com/blog/2009/03/import-to-export-video-how-to-get-maya-2009-to-export-collada-for-pv3d-on-a-mac/

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