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	<title>Comments on: Papervision QuadTree Support</title>
	<atom:link href="http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/</link>
	<description>Open Source Realtime 3D Engine for Flash.</description>
	<lastBuildDate>Sun, 14 Mar 2010 11:24:17 +0000</lastBuildDate>
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		<item>
		<title>By: Fixing Z-Sorting issues with the QuadrantRenderEngine at Papervision 3D Tutorials</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-29914</link>
		<dc:creator>Fixing Z-Sorting issues with the QuadrantRenderEngine at Papervision 3D Tutorials</dc:creator>
		<pubDate>Sat, 28 Nov 2009 00:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-29914</guid>
		<description>[...] The QuadrantRenderEngine use a technique of subdividing the screen into smaller and smaller regions to resolve potential conflicts between triangles. http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/ [...]</description>
		<content:encoded><![CDATA[<p>[...] The QuadrantRenderEngine use a technique of subdividing the screen into smaller and smaller regions to resolve potential conflicts between triangles. <a href="http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/" rel="nofollow">http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/</a> [...]</p>
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		<title>By: flashkarthi</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-29650</link>
		<dc:creator>flashkarthi</dc:creator>
		<pubDate>Mon, 12 Oct 2009 13:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-29650</guid>
		<description>Nowadays, Posting examples are very rare in this site.
last known example posted a year ago. 
Code Gurus are requested to share their experiments.
-Papervision fan.</description>
		<content:encoded><![CDATA[<p>Nowadays, Posting examples are very rare in this site.<br />
last known example posted a year ago.<br />
Code Gurus are requested to share their experiments.<br />
-Papervision fan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sing</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-28014</link>
		<dc:creator>sing</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-28014</guid>
		<description>quadtree is nice Thank you Zupko very much,but I&#039;m not sure about other guy have some problem same me. when I use quadtree render DAE file (model),I don&#039;t know why memory will up .It look like kill memory,but when I use Basic render don&#039;t have this problem . I like quadtree because my model is look nice but I can&#039;t fix about this problem.I can&#039;t open &#039;swf&#039; more than five minute memory will full.If don&#039;t use DAE I think don&#039;t have problem.

help me plz.

thank you.</description>
		<content:encoded><![CDATA[<p>quadtree is nice Thank you Zupko very much,but I&#8217;m not sure about other guy have some problem same me. when I use quadtree render DAE file (model),I don&#8217;t know why memory will up .It look like kill memory,but when I use Basic render don&#8217;t have this problem . I like quadtree because my model is look nice but I can&#8217;t fix about this problem.I can&#8217;t open &#8217;swf&#8217; more than five minute memory will full.If don&#8217;t use DAE I think don&#8217;t have problem.</p>
<p>help me plz.</p>
<p>thank you.</p>
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	<item>
		<title>By: Deakster</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-27139</link>
		<dc:creator>Deakster</dc:creator>
		<pubDate>Sun, 09 Nov 2008 17:59:38 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-27139</guid>
		<description>Joa Ebert, it is subdividing the 2D screen that is receiving the rendering, not 3D space, hence why it is a quad tree.</description>
		<content:encoded><![CDATA[<p>Joa Ebert, it is subdividing the 2D screen that is receiving the rendering, not 3D space, hence why it is a quad tree.</p>
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	<item>
		<title>By: sHTiF</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-27123</link>
		<dc:creator>sHTiF</dc:creator>
		<pubDate>Thu, 06 Nov 2008 12:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-27123</guid>
		<description>P.Svilans:
It isnt true, and you are right not all engines use Painters, for example Agile3D can use BSP as well as modified painters, Alternativa3D always use BSP, Away3D have other options for some time as well... And i am sure there are other engines out there that i am not aware of which may use other algorithms as well. However perfect Z-sorting would mean HW supported Z-buffer otherwise it will be always complex to calculate for some type of scenes and scenarios. I did try pixel perfect Z-buffer in Flash and believe me its slow :) But you are free to do that, afterall i am up for anything new in Flash.

Joa Elbert:
I guess quadtrees are not as complex and heavy to include and also faster than octrees so that would be the reason ;)</description>
		<content:encoded><![CDATA[<p>P.Svilans:<br />
It isnt true, and you are right not all engines use Painters, for example Agile3D can use BSP as well as modified painters, Alternativa3D always use BSP, Away3D have other options for some time as well&#8230; And i am sure there are other engines out there that i am not aware of which may use other algorithms as well. However perfect Z-sorting would mean HW supported Z-buffer otherwise it will be always complex to calculate for some type of scenes and scenarios. I did try pixel perfect Z-buffer in Flash and believe me its slow <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But you are free to do that, afterall i am up for anything new in Flash.</p>
<p>Joa Elbert:<br />
I guess quadtrees are not as complex and heavy to include and also faster than octrees so that would be the reason <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Joa Ebert</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-27108</link>
		<dc:creator>Joa Ebert</dc:creator>
		<pubDate>Mon, 03 Nov 2008 13:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-27108</guid>
		<description>Why don&#039;t you use an octree instead of a quadtree?</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you use an octree instead of a quadtree?</p>
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		<title>By: Leymon</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-27102</link>
		<dc:creator>Leymon</dc:creator>
		<pubDate>Sun, 02 Nov 2008 15:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-27102</guid>
		<description>Thank you Zupko for this great amelioration, after using it it&#039;s difficult to get back to the Basic render.
However, it seems that QuadrantRenderEngine doesn&#039;t support the layers and the effects linked to them (filters, BlendMode...). I don&#039;t know if that issue was risen yet and if solutions were given. What about it?</description>
		<content:encoded><![CDATA[<p>Thank you Zupko for this great amelioration, after using it it&#8217;s difficult to get back to the Basic render.<br />
However, it seems that QuadrantRenderEngine doesn&#8217;t support the layers and the effects linked to them (filters, BlendMode&#8230;). I don&#8217;t know if that issue was risen yet and if solutions were given. What about it?</p>
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	<item>
		<title>By: P.Svilans</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-27098</link>
		<dc:creator>P.Svilans</dc:creator>
		<pubDate>Sun, 02 Nov 2008 03:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-27098</guid>
		<description>Excuse me, but one of your comments in this blog really upset me...

You said the all Flash3D engines use the painters algorithm. This is a false fact, or if true, will be falsified very soon. I just need to find a website and finish my 3d engine up, and the world will see perfect z-sorting in Flash for the first time.

Please don&#039;t make assumptions...it&#039;s not a big thing, but it&#039;s just something that ticks me off...

Very nice work on the quad trees! I like to see cool work arounds!</description>
		<content:encoded><![CDATA[<p>Excuse me, but one of your comments in this blog really upset me&#8230;</p>
<p>You said the all Flash3D engines use the painters algorithm. This is a false fact, or if true, will be falsified very soon. I just need to find a website and finish my 3d engine up, and the world will see perfect z-sorting in Flash for the first time.</p>
<p>Please don&#8217;t make assumptions&#8230;it&#8217;s not a big thing, but it&#8217;s just something that ticks me off&#8230;</p>
<p>Very nice work on the quad trees! I like to see cool work arounds!</p>
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	<item>
		<title>By: zh.</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-27074</link>
		<dc:creator>zh.</dc:creator>
		<pubDate>Tue, 28 Oct 2008 12:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-27074</guid>
		<description>I have the same problem as André Anaya. Rendering of doubleSided materials (try bitmap material to see that) is not working as it needs.</description>
		<content:encoded><![CDATA[<p>I have the same problem as André Anaya. Rendering of doubleSided materials (try bitmap material to see that) is not working as it needs.</p>
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	<item>
		<title>By: QuadTree Test with PaperVision3D &#124; ClockMaker Demos</title>
		<link>http://blog.papervision3d.org/2008/10/14/papervision-quadtree-support/#comment-27065</link>
		<dc:creator>QuadTree Test with PaperVision3D &#124; ClockMaker Demos</dc:creator>
		<pubDate>Thu, 23 Oct 2008 15:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=467#comment-27065</guid>
		<description>[...] QuadTree support with PaperVison3D resolve cross polygon issues. This demo can switch using render engine, these are QuadrantRenderEngine and BasicRenderEngine, by clicking stage. [...]</description>
		<content:encoded><![CDATA[<p>[...] QuadTree support with PaperVison3D resolve cross polygon issues. This demo can switch using render engine, these are QuadrantRenderEngine and BasicRenderEngine, by clicking stage. [...]</p>
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