Archive for November, 2008

Kicks Creator

November 7, 2008

Here’s one of best uses of PV3D I’ve seen so far.

Kicks Creator was made using Papervision 2.0. It allows users to color and paint a custom Nike Dunk by interacting directly with a 3D model. User designs can be submitted into a contest where the general public gets to vote and rate the top designs.

It was developed at R/GA in New York. More info on Noel Billig’s blog, one of the developers of this amazing site.

Update: It seems Nike’s site is broken, but we received this message from sneaker artist Chef:

I worked alongside a GREAT design team over the last several months to create this site. I provided the idea and inspiration and they did their magic. Papervision was used to skin the 3D model of the Nike AF1 we used as the “canvas” for this Kickz Creator. The set of rules used simulates what I am able to do by hand in my studio. Papervision was particularly useful in allowing us to use artwork from my sponsor 1800 Tequila’s Artist series on various parts of the sneaker. Embeddable 3D widgets were also created that allow full 720 degree rotation of the 3D shoe.
I am very proud of this site and the team that worked on it so hard.

Please check out the original GourmetKickz Creator, an incredible application for 3D product configuration and don’t miss out the great custom designs at GourmetKickz.

Save your sensible

November 7, 2008

Digital Pictures Interactive, from Melbourne, was behind the development of this site for George Patterson Y&R and Cadbury Schweppes.

The campaign for their Spring Valley brand, involves ‘finding and meeting’ your own ‘Sensible’; a comical character that inhabits us all, and here you can have fun with your Sensible in various ways.

It uses the MD2 file format and parser to create one of the first commercial implementation of a realtime 3D character animation with Papervision3D.

More info here.

Online Papervision3D training – Nov 8th. Optimization Techniques

November 5, 2008

We’re doing one more of these before the year’s end and won’t likely do it again until February 2009. We weren’t going to do it at all, but we’d had a great response to do one more, so we’re squeezing this one in before the holidays really kick in.

I’m taking a break from traveling for a while, so RMI has set me up with some on-line course time and this weekend (SATURDAY), I’m going to pouring over the Winterwonder Land application and talking about optimization techniques for Papervision and the flash Player in general.

In the course files, I’m including nearly all the demo’s I used for the classes I taught in person as well as the source for Winterwonder Land’s animation engine etc.

If you’re interested, you can sign up over at RMI’s site:

http://www.richmediainstitute.com/node/277

Hope to see you there!

Papervision3D Workshop from the Core : Venice Beach!

November 3, 2008
Amsterdam Course 2008 Banner

On the 4th and 5th of December we will be heading out to Venice Beach, LA for a 2 day Papervision3D workshop from the core, organized by RMI and your trainer will be Ralph Hauwert.

During this 2 day workshop from one of the core team members, you’ll recieve hands on experience both in everything Papervision3D, covering topics such as the basics of setup and deployment, as well as advanced features and usages of the award winning Papervision3D engine.

We’re looking forward to see you there. Make sure you register fast, since there are only 24 seats available for this workshop! Also, make sure you hang around until the 6th, since there will be a free Flash event the day after, with speakers such as Lee Brimelow, GMUNK and Branden Hall.

See course outline, location / order ticket at RMI.

Read more about LAFlashapaloozastock III

See you there!

[Correction added, this is a 2 day workshop, not 1 day].


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