Archive for March, 2009

Papervision3D Special at LFPUG

March 30, 2009

The London Flash Platform User Group affectively known as LFPUG will host a PV3D evening on April 30th 2009 with two sessions.

  • Papervision3D, Simplified – Seb Lee-Delisle
    Finally! Realtime 3D in Flash is taking off and there has never been more demand for 3D games, apps and websites. And naturally, with such a powerful library comes somewhat of a steep learning curve. This session will cover how to create 3D objects in code, import them from other 3D apps and even make a simple game.
  • We Make. You Enjoy – Carlos Ulloa
    Dive deep into the third dimension with the creator of Papervision3D and discover the secrets behind his latest interactive 3D experience, HelloEnjoy.com. This session will focus on the techniques, workflow and planning necessary to overcome the creative and technical challenges of real time 3D in Flash, giving an inside view of the entire creation process, from concept and planning, to development and art production.

Hope you can make it, enjoy the sessions and have a drink with the London Flash community. More info and registration here.

Upcoming Training: San Francisco and New York

March 30, 2009

I’ve recently put together two more training opportunities in the U.S.:

San Francisco: May 4th-5th

New York: June 29th-30th

San Francisco – the Early Bird ticket is for $50 off and is available until Apr 13
New York – the Early Bird ticket is for $50 off and is available until Jun 08, 2009

Also, use the discount code “lindquist” for an additional 10% off.

Freedom + Partners

March 26, 2009

f-pjpg

Our friends at Freedom + Partners from NYC are producing top class 3D pieces, with plenty of innovative ideas and great use of PV3D.

Their recently launched home site is a very interesting navigation experience, using all axis to display information with vector text and graphics. Very inspirational and well executed.

Pearl Jam Ten Game

pearljamjpg

Another great example of their work is Pearl Jam Ten Game a puzzle game for the promotion of the re-issue of the band’s first album.

Drag the cubes to solve the puzzle and unlock the album tracks. There are plenty of technical details to enjoy here, like the shading of the cubes, the smooth navigation or the 3D drag hand.

Papervision3d Component: CS4 bug

March 19, 2009

Well I’d been able to fix a few outstanding bugs and make some long overdue enhancements to the component – that’s the very good news.

The bad news is that the component does not work at designtime in CS4 at ALL. The GUI, the rendering – nothing. You *can* see the properties in the inspector, but that’s about it. It *does* compile and work, but of course, what’s the point if you can’t work with it in Design mode?

I have spoken to someone at Adobe (just yesterday as a matter of fact) and they are aware of the issue – not that they know what the problem is, but at least we verified that this was, indeed, a potential bug. So, i’m kinda on the fence on this one.

I’m trying to decide if I should release the CS3 2.1 version now and just see what happens to the CS4 version later. I literally have no idea how many devs are still on CS3. I’d love to hear some feedback on who’s still using CS3 and if my releasing it now would help out.

Thanks all,

John

PapervisionX – what it is and what it isn’t

March 16, 2009

NOT PVX, but still very cool ;)

NOT PVX, but still very cool ;)

We just wanted to put out a note about what PapervisionX really is and what it isn’t.  There’s been some emails on the list lately talking about it, and we’d rather not leave it up to guessing etc about what it really is and if it’s available etc.

CS4 Branch is not PapervisionX

Ok first things first:  the CS4 branch never was PapervisionX.  It simply included a renderer that used some of the features of the Flash 10 API.  That’s all.  The core engine is still very PV2.0 and it was just a sort of testing ground really.  It wasn’t meant for production or any type of official release at all.  Just merely getting our feet wet.  It was, however, encouraging to see people trying it out and getting somewhat excited.  That definitely helps motivate the team to see excitement like that!

PapervisionX – what it is

PapervisionX is the next version of Papervision3D built from the ground up based on Flash10′s new 3D api.  Ralph and Tim are leading the initial efforts on the core of the engine at the time of this writing (3.16.2009).

We’re going to be handling some things differently with PVX.  For starters, no more “beta” titles.  We’ll be using dot versioning and will be flushing out a milestone roadmap with features married to those revision numbers.  Also, we’re going to be focusing a great deal of energy and effort on our processes.  We’re very aware of some of the issues that have been created in 2.0 at various times which caused the engine to be unstable.  We’ll be making every effort to keep those times to a minimum in PVX.

PapervisionX – why ?

Flash 10 added a set of native 3D features to the 3D engine. To optimally use them, PapervisionX will be a rearchitectured (from the ground up) version of Papervision3D. This way we can retain the API as much as possible, while taking full advantage of the 3D features of Flash Player 10. This will be mostly beneficial in the areas of quality, speed and file size. To do this, certain parts of the engine needed to be rebuilt, which in turn was enough incentive to have a good look at the entire engine architecture. During this effort we also look at rearchitecturing the engine in other area’s, to make it more flexible (for future Flash Players) and allowing us to use newer Flash technologies, like Adobe Alchemy.

What about PV2.0?

We’re not leaving 2.0 behind just yet.  There are still features and changes to the engine we’d like to make and it seems that this version of the engine will largely be the most used for quite some time until FP10′s adoption rate is up to where it needs to be.  We’ve also talked about porting certain features and rewrites from PVX to PV2.0.  Until the rest of the team can actually work on their features for PVX, we’ll be focusing on 2.0 issues list and features.

When is PVX due out? When can we play??

PVX is still in the early stages of development.  Focus, right now, is on the core architecture.  We dont have a date right now.  However, we’re all aware of how much people want to try it out/test/blog/use for production, and we’re also determined to keep to a schedule.  So, while we can’t give any dates right now, we can say that you will see more updates and progress as we go along so you’re not in the dark and wondering.  As soon as we have dates that we feel we can meet and hold to, we’ll post them immediately.

Thanks all for your patience and help – PVX is going to be one of the best offerings yet for Flash 3D and I think it’ll blow your socks right off ;)

PV3D Flash Component update

March 6, 2009

Hey all, this is just a quick note about the latest version of the Flash Component and it’s progress.

I apologize for being so silent on it for a while now.  I’d held back on releasing until we were released on 2.0, then CS4 came out and then, I lost track of time – so I apologize for that.

I’ll be updating the component and will release the GUI code as well.  I would anticipate being able to get this out within this month for sure, and hopefully sooner than later.

Thanks for your patience, I appreciate it,

John


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