<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: PapervisionX &#8211; what it is and what it isn&#8217;t</title>
	<atom:link href="http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/</link>
	<description>Open Source Realtime 3D Engine for Flash.</description>
	<lastBuildDate>Mon, 12 Sep 2011 14:47:40 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Pacool</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-30331</link>
		<dc:creator><![CDATA[Pacool]]></dc:creator>
		<pubDate>Tue, 16 Mar 2010 02:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-30331</guid>
		<description><![CDATA[when released the new version, papervision X ?]]></description>
		<content:encoded><![CDATA[<p>when released the new version, papervision X ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sebastian</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-30284</link>
		<dc:creator><![CDATA[Sebastian]]></dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:19:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-30284</guid>
		<description><![CDATA[Looking forward to it. I hope the Alchemy project will keep growing (hello Adobe), the bytecode is faster than &quot;normal&quot; Flash bytecode.]]></description>
		<content:encoded><![CDATA[<p>Looking forward to it. I hope the Alchemy project will keep growing (hello Adobe), the bytecode is faster than &#8220;normal&#8221; Flash bytecode.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Interfaces riches &#187; Archive du blog &#187; Bientôt une version 3.0 pour Papervision3D optimisée pour Flash 10</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29674</link>
		<dc:creator><![CDATA[Interfaces riches &#187; Archive du blog &#187; Bientôt une version 3.0 pour Papervision3D optimisée pour Flash 10]]></dc:creator>
		<pubDate>Wed, 14 Oct 2009 16:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29674</guid>
		<description><![CDATA[[...] en mars dernier, la nouvelle version de Papervision3D (baptisée provisoirement PapervisionX) a enfin été annoncée officiellement : Papervision3D is Shifting Gears. Il s&#8217;agira donc de [...]]]></description>
		<content:encoded><![CDATA[<p>[...] en mars dernier, la nouvelle version de Papervision3D (baptisée provisoirement PapervisionX) a enfin été annoncée officiellement : Papervision3D is Shifting Gears. Il s&#8217;agira donc de [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29640</link>
		<dc:creator><![CDATA[Carl]]></dc:creator>
		<pubDate>Thu, 08 Oct 2009 20:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29640</guid>
		<description><![CDATA[To mi_kuncoro,

while flash 10 provides only Matrix3D, Vector3D and drawTriangles, etc. these provide fundamental functions (with high performance) on top of which one can write a 3D framework. They constitute the Flash equivalent of the OpenGL api (from a structural point of view). But like OpenGL one would only code in such if one were writing a 3D framework such as Papervision, Away3D etc. Or doing a lightweight work that doesn&#039;t need one.

Carl]]></description>
		<content:encoded><![CDATA[<p>To mi_kuncoro,</p>
<p>while flash 10 provides only Matrix3D, Vector3D and drawTriangles, etc. these provide fundamental functions (with high performance) on top of which one can write a 3D framework. They constitute the Flash equivalent of the OpenGL api (from a structural point of view). But like OpenGL one would only code in such if one were writing a 3D framework such as Papervision, Away3D etc. Or doing a lightweight work that doesn&#8217;t need one.</p>
<p>Carl</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Grden</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29635</link>
		<dc:creator><![CDATA[John Grden]]></dc:creator>
		<pubDate>Wed, 07 Oct 2009 18:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29635</guid>
		<description><![CDATA[Nope.  PapervisionX brand has been dropped and we&#039;re discussing next steps currently.  But we *are* moving forward, so you should hear some news rather soon.  Whatever we do, it&#039;ll be out in the open so you&#039;ll know where we&#039;re at just as much as we do]]></description>
		<content:encoded><![CDATA[<p>Nope.  PapervisionX brand has been dropped and we&#8217;re discussing next steps currently.  But we *are* moving forward, so you should hear some news rather soon.  Whatever we do, it&#8217;ll be out in the open so you&#8217;ll know where we&#8217;re at just as much as we do</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dude</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29629</link>
		<dc:creator><![CDATA[dude]]></dc:creator>
		<pubDate>Mon, 05 Oct 2009 11:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29629</guid>
		<description><![CDATA[Hmmm, still no update on papervisionX?]]></description>
		<content:encoded><![CDATA[<p>Hmmm, still no update on papervisionX?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mi_kuncoro</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29615</link>
		<dc:creator><![CDATA[mi_kuncoro]]></dc:creator>
		<pubDate>Sun, 04 Oct 2009 01:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29615</guid>
		<description><![CDATA[To Carls:, but I was dissapointed to flash 10. because it&#039;s only add Matrix3D, Vector3D, drawTriangles and so on... after their propaganda.  But you are right, for real a coder we don&#039;t need Papervision, Away 3D or else... But it&#039;is good to have comparisons...

Look also Elemental3D and Five3D, 

Is PapervisionX realy will be released?.]]></description>
		<content:encoded><![CDATA[<p>To Carls:, but I was dissapointed to flash 10. because it&#8217;s only add Matrix3D, Vector3D, drawTriangles and so on&#8230; after their propaganda.  But you are right, for real a coder we don&#8217;t need Papervision, Away 3D or else&#8230; But it&#8217;is good to have comparisons&#8230;</p>
<p>Look also Elemental3D and Five3D, </p>
<p>Is PapervisionX realy will be released?.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Intro to 3D web game development platforms &#171; Matt Eley &#124; Labs</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29357</link>
		<dc:creator><![CDATA[Intro to 3D web game development platforms &#171; Matt Eley &#124; Labs]]></dc:creator>
		<pubDate>Sat, 29 Aug 2009 15:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29357</guid>
		<description><![CDATA[[...] by far the best choice, and with the new 3D API for Flash Player 10 and the recently announced PapervisionX project in the works, it still has great potential to be an amazing platform for 3D games. Possibly [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by far the best choice, and with the new 3D API for Flash Player 10 and the recently announced PapervisionX project in the works, it still has great potential to be an amazing platform for 3D games. Possibly [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29275</link>
		<dc:creator><![CDATA[Carl]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 03:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29275</guid>
		<description><![CDATA[AS3 for Flash Player 10 provides the foundation stone for writing one&#039;s own 3D framework. See Chapter 23:

http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/flash_as3_programming.pdf]]></description>
		<content:encoded><![CDATA[<p>AS3 for Flash Player 10 provides the foundation stone for writing one&#8217;s own 3D framework. See Chapter 23:</p>
<p><a href="http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/flash_as3_programming.pdf" rel="nofollow">http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/flash_as3_programming.pdf</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carl</title>
		<link>http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/#comment-29274</link>
		<dc:creator><![CDATA[Carl]]></dc:creator>
		<pubDate>Sat, 15 Aug 2009 02:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=755#comment-29274</guid>
		<description><![CDATA[Who needs Papervision X or otherwise anyway?

Write your own 3D engine.]]></description>
		<content:encoded><![CDATA[<p>Who needs Papervision X or otherwise anyway?</p>
<p>Write your own 3D engine.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

