CASA

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casa400x400

Moscow based  STAIN have developed a crazy 3D first person PacMan game for CASA creative force.

Alexandra Gavrilova and Sergey Titov used Papervision 2.0, Tweener, FlashDevelop as code editor, Flash CS3 to make swc files and Blender for 3d modelling and COLLADA export.

They found particles very useful because of their low performance needs and pure vector look, and Alexandra added star and diamond shapes to particle material class. Vectorvision is used for CASA logotype in the end.

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3 Responses to “CASA”

  1. dVyper Says:

    Interesting.
    One thing, for some reason, Google Reader displays these posts very weirdly in FF3.5

  2. Philippe Says:

    Refreshing – and it runs great on a tiny netbook :)

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