Packt Publishing has just released today the first PV3D book, Papervision3D Essentials written by Jeff Winder and Paul Tondeur.
This book is a comprehensive guide to getting you started, as well as being an invaluable reference for every PV3D developer, describing how the engine works and how real world applications are built.
Jeff and Paul have worked very hard to create the definitive guide to Papervision3D, looking at every option, examining the source code and asking us many questions. Their experience and understanding of the engine is spread across 13 chapters, available in paper and PDF eBook formats:
- Setting Up
- Building Your First Application
- Primitives
- Materials
- Cameras
- Moving Things Around
- Shading
- External Models
- Z-Sorting
- Particles
- Filters and Effects
- 3D Vector Drawing and Text
- Optimizing Performance
Every chapter is packed with in-depth coverage of important 3D concepts with demo applications, screenshots and example code.
Take a look by yourself check out the table of contents, these two excerpts about Lines3D and VectorVision and sample Chapter 8: External Models.

September 3, 2009 at 6:43 pm |
congrats!!!
September 3, 2009 at 7:42 pm |
Yeah very good news. I’ll buy it today!!!
September 3, 2009 at 8:25 pm |
I will buy it asap
September 4, 2009 at 3:09 am |
I’ve already preordered it last week from Amazon. Really can’t wait for it to come
September 9, 2009 at 6:21 am |
I just bought the book, pdf and hard copy. Amazing stuff, finally. To bad the part where it explains how to import collada files doesn’t deal with hacks and tricks you have to do in order to make it work. For example the part for Sketch Up is just 3 pages long. But I guess you could write an entire book just on that.
September 10, 2009 at 6:02 am |
i waited this for so long
September 11, 2009 at 1:40 pm |
My copy of this book arrived yesterday. Where can I find the examples on-line.
September 12, 2009 at 2:08 pm |
Already ordered it, waiting for it now….. I know some basic PV3D stuff, but it’s great to get an extensive overview of all the different aspects of it.
September 13, 2009 at 9:09 am |
Hi. I just bought the e-book version of the book, and now I have a problem. In the “Running an example in Flash” to test the installation, I can’t find the book|downloads example file “SetupTest.fla” .. Actually the PDF (e-book) haven’t any support-example files!!!
Can anyone provide a link with those support-example files of the book, for all those that will buy it in ebook format?
Thank you.
September 15, 2009 at 8:10 am |
I found a download section at the Packt Publishing site: http://www.packtpub.com/support/book/papervision3d-essentials
September 14, 2009 at 2:16 pm |
@terablade2001
RTFM page 5…
September 15, 2009 at 7:32 am |
I have bought the e-book version yesterday. It is really an essential book for PV3D.
Thanks!
September 15, 2009 at 3:04 pm |
Example files are here: http://www.packtpub.com/files/code/5722_Code.zip
September 16, 2009 at 8:59 pm |
I just bought the electronic version as well. Anyone with the examples willing to upload them somewhere? I hope that wouldn’t violate any copyright stuff.
September 17, 2009 at 2:07 pm |
I have problems I pay for Papervision3D Essential “”"”
Thank you, your payment was successful
Merchant’s Reference: xxxxxxxxxxxxxxxx
RBS WorldPay Transaction ID: xxxxxxxxxxxx
Please contact RBS WorldPay immediately if there has been a problem making your payment.
For further information about MasterCard SecureCode authentication and details on how you can enrol, visit http://www.mastercard.com/securecode/securecode_main.html.“”"”and now where they are Adobe PDF eBook Papervison3D Essential so I can download ??????
September 17, 2009 at 2:23 pm |
hi terablade,
you can find the book download on the publisher’s support page:
http://www.packtpub.com/support
cheers,
Jeff.
September 17, 2009 at 6:22 pm |
Is anyone else unable to get the Flint examples in this book working? I’ve quadruple-checked my code, and rebuilt it a few times. No dice, just a blank screen.
It sure would be helpful to have the code samples available for download…
September 23, 2009 at 7:30 am |
Got it. Great book. After a long time I bought a paper version. Thnx.
October 17, 2009 at 7:54 pm |
super book, nice and smooth
thank you
November 22, 2009 at 6:32 pm |
Really nice book. A friend of mine brought me from UK hard-printed copy two weeks ago and now I am able to make some really nice PPV3D and FLAR applications. It is great start, explains everything in very nice, easy-understanding way.
I extended the universe example and made a really nice 3d game.. just in hours. I hope you will make and publish “Advanced PPV3D ” and FLAR book!
December 9, 2009 at 6:08 pm |
Funny. I opened teh book right to chapter 10 — the particle and Flint system examples! First I did a couple of the particle examples to get the particle template that the Flint starts with. They both worked great, just typing in from the book, although if you read the first pages, the 5722 download mentioned above in a link is shown in the book.
So then I tried the second Flint example, with the bitmap material (I made my own .pgn, about the same size. It showed up on the screen really teeny tiny. The book code and the download code have a slightly different scale parameter in creating the particle, and a couple other different parameters too. So maybe @scottd needs te play with that. I was able to get it to emit particles, but it was a straight line instead of a fountain. Maybe I don’t have the right version of Flint, but I can definitely see the particle-ing.
January 25, 2010 at 1:22 pm |
I just finished reading this book and frankly it is not what I hoped for.
It is missing exactly the essential parts like understanding how the 3d works in flash, a more detailed of all the math involved so that I can do something with PP3d…
For example I still don’t know how to set the camera so that the do3d object has the exact size, the BasicView template makes objects a bit smaller, if I have a 200 px do3d object in width and height and it is added to the scene it is a bit smaller… and if the math around the camera, viewport, focal length is not understood then everything else is useless because if I can’t have total controls of my objects then how am I suppose to create a real project.
I’m sorry but in my opinion it lacks the fundamentals….
January 27, 2010 at 1:29 am |
Tibi, may I direct your attention to chapter 5, how to use the debug camera? It shows how to get direct readout of the field of view and other parameters of your scene. Also, there are some pretty good diagrams of the geometry around the camera in that chapter.
February 12, 2010 at 5:05 am |
the example on page 168, you define a holder -> var grid:Do3D, next line scene.addChild(container);
just name sholud be corrected for the 2. publish..
thanks for the book.. you saved me wasting time..
February 12, 2010 at 7:00 am |
hi,
where we can discuss the book, mistakes or the rest, it could be good for writer too…