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	<title>Comments on: Papervision3D Essentials</title>
	<atom:link href="http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/</link>
	<description>Open Source Realtime 3D Engine for Flash.</description>
	<lastBuildDate>Sun, 14 Mar 2010 11:24:17 +0000</lastBuildDate>
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		<item>
		<title>By: viaria</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-30210</link>
		<dc:creator>viaria</dc:creator>
		<pubDate>Fri, 12 Feb 2010 07:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-30210</guid>
		<description>hi,
where we can discuss the book, mistakes or the rest, it could be good for writer too...</description>
		<content:encoded><![CDATA[<p>hi,<br />
where we can discuss the book, mistakes or the rest, it could be good for writer too&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: viaria</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-30209</link>
		<dc:creator>viaria</dc:creator>
		<pubDate>Fri, 12 Feb 2010 05:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-30209</guid>
		<description>the example on page 168, you define a holder -&gt; var grid:Do3D, next line scene.addChild(container); 

just name sholud be corrected for the 2. publish.. 

thanks for the book.. you saved me wasting time..</description>
		<content:encoded><![CDATA[<p>the example on page 168, you define a holder -&gt; var grid:Do3D, next line scene.addChild(container); </p>
<p>just name sholud be corrected for the 2. publish.. </p>
<p>thanks for the book.. you saved me wasting time..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George Girton</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-30129</link>
		<dc:creator>George Girton</dc:creator>
		<pubDate>Wed, 27 Jan 2010 01:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-30129</guid>
		<description>Tibi, may I direct your attention to chapter 5, how to use the debug camera?  It shows how to get direct readout of the field of view and other parameters of your scene.  Also, there are some pretty good diagrams of the geometry around the camera in that chapter.</description>
		<content:encoded><![CDATA[<p>Tibi, may I direct your attention to chapter 5, how to use the debug camera?  It shows how to get direct readout of the field of view and other parameters of your scene.  Also, there are some pretty good diagrams of the geometry around the camera in that chapter.</p>
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	</item>
	<item>
		<title>By: Tibi</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-30121</link>
		<dc:creator>Tibi</dc:creator>
		<pubDate>Mon, 25 Jan 2010 13:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-30121</guid>
		<description>I just finished reading this book and frankly it is not what I hoped for. 
It is missing exactly the essential parts like understanding how the 3d works in flash, a more detailed of all the math involved so that I can do something with PP3d... 

For example I still don&#039;t know how to set the camera so that the do3d object has the exact size, the BasicView template makes objects a bit smaller, if I have a 200 px do3d object in width and height and  it is added to the scene it is a bit smaller... and if the math around the camera, viewport, focal length is not understood then everything else is useless because if I can&#039;t have total controls of my objects then how am I suppose to create a real project.

I&#039;m sorry but in my opinion it lacks the fundamentals....</description>
		<content:encoded><![CDATA[<p>I just finished reading this book and frankly it is not what I hoped for.<br />
It is missing exactly the essential parts like understanding how the 3d works in flash, a more detailed of all the math involved so that I can do something with PP3d&#8230; </p>
<p>For example I still don&#8217;t know how to set the camera so that the do3d object has the exact size, the BasicView template makes objects a bit smaller, if I have a 200 px do3d object in width and height and  it is added to the scene it is a bit smaller&#8230; and if the math around the camera, viewport, focal length is not understood then everything else is useless because if I can&#8217;t have total controls of my objects then how am I suppose to create a real project.</p>
<p>I&#8217;m sorry but in my opinion it lacks the fundamentals&#8230;.</p>
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		<title>By: George Girton</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-29959</link>
		<dc:creator>George Girton</dc:creator>
		<pubDate>Wed, 09 Dec 2009 18:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-29959</guid>
		<description>Funny. I opened teh book right to chapter 10 -- the particle and Flint system examples!  First I did a couple of the particle examples to get the particle template that the Flint starts with.  They both worked great, just typing in from the book, although if you read the first pages, the 5722  download mentioned above in a link is shown in the book.

So then I tried the second Flint example, with the bitmap material (I made my own .pgn, about the same size.  It showed up on the screen really teeny tiny.  The book code and the download code have a slightly different scale parameter in creating the particle, and a couple other different parameters too.  So maybe @scottd needs te play with that.  I was able to get it to emit particles, but it was a straight line instead of a fountain.  Maybe I don&#039;t have the right version of Flint, but I can definitely see the particle-ing.</description>
		<content:encoded><![CDATA[<p>Funny. I opened teh book right to chapter 10 &#8212; the particle and Flint system examples!  First I did a couple of the particle examples to get the particle template that the Flint starts with.  They both worked great, just typing in from the book, although if you read the first pages, the 5722  download mentioned above in a link is shown in the book.</p>
<p>So then I tried the second Flint example, with the bitmap material (I made my own .pgn, about the same size.  It showed up on the screen really teeny tiny.  The book code and the download code have a slightly different scale parameter in creating the particle, and a couple other different parameters too.  So maybe @scottd needs te play with that.  I was able to get it to emit particles, but it was a straight line instead of a fountain.  Maybe I don&#8217;t have the right version of Flint, but I can definitely see the particle-ing.</p>
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	<item>
		<title>By: Burn</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-29882</link>
		<dc:creator>Burn</dc:creator>
		<pubDate>Sun, 22 Nov 2009 18:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-29882</guid>
		<description>Really nice book. A friend of mine brought me from UK hard-printed copy two weeks ago and now I am able to make some really nice PPV3D and FLAR applications. It is great start, explains everything in very nice, easy-understanding way. 
I extended the universe example and made a really nice 3d game.. just in hours. I hope you will make and publish &quot;Advanced PPV3D &quot; and FLAR book!</description>
		<content:encoded><![CDATA[<p>Really nice book. A friend of mine brought me from UK hard-printed copy two weeks ago and now I am able to make some really nice PPV3D and FLAR applications. It is great start, explains everything in very nice, easy-understanding way.<br />
I extended the universe example and made a really nice 3d game.. just in hours. I hope you will make and publish &#8220;Advanced PPV3D &#8221; and FLAR book!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TrixxRO</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-29696</link>
		<dc:creator>TrixxRO</dc:creator>
		<pubDate>Sat, 17 Oct 2009 19:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-29696</guid>
		<description>super book, nice and smooth :) thank you</description>
		<content:encoded><![CDATA[<p>super book, nice and smooth <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  thank you</p>
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	<item>
		<title>By: Boris</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-29560</link>
		<dc:creator>Boris</dc:creator>
		<pubDate>Wed, 23 Sep 2009 07:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-29560</guid>
		<description>Got it. Great book. After a long time I bought a paper version. Thnx.</description>
		<content:encoded><![CDATA[<p>Got it. Great book. After a long time I bought a paper version. Thnx.</p>
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		<title>By: scottd</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-29534</link>
		<dc:creator>scottd</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-29534</guid>
		<description>Is anyone else unable to get the Flint examples in this book working? I&#039;ve quadruple-checked my code, and rebuilt it a few times. No dice, just a blank screen.

It sure would be helpful to have the code samples available for download...</description>
		<content:encoded><![CDATA[<p>Is anyone else unable to get the Flint examples in this book working? I&#8217;ve quadruple-checked my code, and rebuilt it a few times. No dice, just a blank screen.</p>
<p>It sure would be helpful to have the code samples available for download&#8230;</p>
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	<item>
		<title>By: Jeff</title>
		<link>http://blog.papervision3d.org/2009/09/03/papervision3d-essentials/#comment-29531</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:23:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.papervision3d.org/?p=913#comment-29531</guid>
		<description>hi terablade,

you can find the book download on the publisher&#039;s support page:

http://www.packtpub.com/support

cheers,

Jeff.</description>
		<content:encoded><![CDATA[<p>hi terablade,</p>
<p>you can find the book download on the publisher&#8217;s support page:</p>
<p><a href="http://www.packtpub.com/support" rel="nofollow">http://www.packtpub.com/support</a></p>
<p>cheers,</p>
<p>Jeff.</p>
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