Archive for October, 2009

CaT London

October 26, 2009

As dozens of new technology trends and methods touch marketing and advertising daily, the CaT: Creativity and Technology conference stands out as a tightly-edited gathering of the best minds in the field for a discussion of furthering creativity through technology.

I’m very excited to participate in the London event with a session focused on interactive 3D in the browser and Papervision3D. You can watch the video of my previous panel together with Ben Fry of Processing and moderated by Nick Parish.

Organized by the Creativity magazine team, the speaker selection is very impressive and their work will blow your mind. From mobile to Open Source, covering the latest trends and award winning projects in all things digital.

Look forward to see you there!

Doors open for FREE

October 25, 2009

hey all, the Unite people have opened up the Flash day to anyone who wants to come.  it doesn’t include the conference of course, its JUST the 27th and anyone involved with Flash3D who’s interested in seeing how easy it is to get into Unity3D, this is a great oportunity!

http://flashtounity.eventbrite.com/

Sign up!  hope to see you there!

Papervision3D is Shifting Gears

October 13, 2009

First off, we would like to thank Ralph Hauwert for his tremendous contributions to Papervision3D and wish him well in his future endeavors. Ralph has been a good friend and a unique talent that has redefined everyone’s expectations of the Flash Player’s capabilities. Good luck Ralph!

Moving forward, we have regrouped and restarted our efforts in building a shiny new 3D engine for Flash Player 10. This new engine will simply be called “Papervision3D 3.0″.

Our focus this time around is being as Open Source and transparent as possible. In fact, even though we’re in the initial planning and architecture stages, you’re welcome to follow the progress and give feedback (if you feel technically qualified to do so) by watching the engine grow on github (*Updated the link to http://github.com/Papervision3D/Papervision3D *).

We would also like to welcome our newest team member, Ben Hopkins. His experience and expertise with 3D programming is a welcome boost to our project and a new set of eyes to keep us in check.

As the project grows, we will expect the team to grow as well. We fully encourage forks and contributions through github. With that being said, everyone must understand that we will filter the contributions based on quality and compatibility. We’re hopeful this approach will bring the community force of flash optimization tricks in helping to make the fastest 3D engine available.

Over the coming months, “3.0″ will be under heavy development and in constant flux. As we get more comfortable with our progress, we’ll announce potential release dates, but until then please set your expectations of the code base as “under construction”. With our focus shifting to “3.0″, we will be stopping development of “2.1″ for the foreseeable future. We will make an effort to work with the community to close out the open issues of “2.1″ and we’ll make those announcements through the mailing list and developers’ blog.

As always, we’re very grateful for your support and we appreciate your understanding of our project shift. We’re very excited to fire up our engines and take the project to a whole new level!

Cheers,
The Papervision3D Team


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