First off, we would like to thank Ralph Hauwert for his tremendous contributions to Papervision3D and wish him well in his future endeavors. Ralph has been a good friend and a unique talent that has redefined everyone’s expectations of the Flash Player’s capabilities. Good luck Ralph!
Moving forward, we have regrouped and restarted our efforts in building a shiny new 3D engine for Flash Player 10. This new engine will simply be called “Papervision3D 3.0″.
Our focus this time around is being as Open Source and transparent as possible. In fact, even though we’re in the initial planning and architecture stages, you’re welcome to follow the progress and give feedback (if you feel technically qualified to do so) by watching the engine grow on github (*Updated the link to http://github.com/Papervision3D/Papervision3D *).
We would also like to welcome our newest team member, Ben Hopkins. His experience and expertise with 3D programming is a welcome boost to our project and a new set of eyes to keep us in check.
As the project grows, we will expect the team to grow as well. We fully encourage forks and contributions through github. With that being said, everyone must understand that we will filter the contributions based on quality and compatibility. We’re hopeful this approach will bring the community force of flash optimization tricks in helping to make the fastest 3D engine available.
Over the coming months, “3.0″ will be under heavy development and in constant flux. As we get more comfortable with our progress, we’ll announce potential release dates, but until then please set your expectations of the code base as “under construction”. With our focus shifting to “3.0″, we will be stopping development of “2.1″ for the foreseeable future. We will make an effort to work with the community to close out the open issues of “2.1″ and we’ll make those announcements through the mailing list and developers’ blog.
As always, we’re very grateful for your support and we appreciate your understanding of our project shift. We’re very excited to fire up our engines and take the project to a whole new level!
Cheers,
The Papervision3D Team
October 13, 2009 at 5:59 pm |
go team PV3 \m/!
October 13, 2009 at 7:47 pm |
First of all, a warm welcome to Ben Hopkins!
Its good to hear the vision of the team on how to move on to the next release. Open and transparent sounds good to me. Actually, it is very awesome that we can already see some code on github
. I’m going to check it out soon and where possible, I’d be more than happy to contribute to PV3D 3.0.
October 13, 2009 at 8:10 pm |
Right ON!!
go gihtub \m/
October 13, 2009 at 8:15 pm |
you rock guys. keep on the good work
I’m so excited about this “new start” of the project … i’m sure it’ll be a great engine \m/_
October 13, 2009 at 8:52 pm |
Carlos, cheers! This is exciting. I’ve been working with a company that uses GitHub for a while now, and while I’m no expert, I really love it. Have looked forward to seeing it more in the Flash world. “Social Coding” is a great thing.
Should be fun to have the open window into you guys’ process as well. I’ve been feeling lately like the only real problem with Flash any more, now that we have a free compiler, is that people still try and hide their code — it’s basically keeping Flash huddled in the corner at a much larger party that is all about open web. So, I’m glad to see the biggest flash project on earth lead by example, and step out onto the dance floor!
October 13, 2009 at 8:55 pm |
great news for the comunity
October 13, 2009 at 9:41 pm |
Congrats to Ben Hopkins! Looking forward to 3.0!
October 13, 2009 at 10:01 pm |
[...] probably seen the official announcement on the Papervision3D blog already but I just wanted to summarise here and give my take on the [...]
October 13, 2009 at 10:32 pm |
Fantastic to hear, i look forward to watching the progress!
October 14, 2009 at 9:40 am |
this is nice:
[DrawablePool] grown to 20 items of type [class TriangleDrawable]
: )
October 14, 2009 at 11:45 am |
Thanks as ever Carlos – sounds awesome – and welcome Ben, thanks to you in advance!
)
October 14, 2009 at 3:33 pm |
You guys got some great talent with Ben. Excited to see what comes of it! Congrats
October 14, 2009 at 7:46 pm |
[...] http://blog.papervision3d.org/2009/10/13/papervision3d-is-shifting-gears/ [...]
October 14, 2009 at 10:53 pm |
So stoked that you’ve decided to use Git and GitHub! Social Coding For The Win! Seriously, Git uptake in the Flash dev community is sorely needed, and your project has the clout to make it happen. Thanks for pushing Flash to the next level =)
October 15, 2009 at 3:05 am |
Thanks for your work. I will wait for the new version
October 16, 2009 at 12:21 am |
[...] Papervision3D is Shifting Gears First off, we would like to thank Ralph Hauwert for his tremendous contributions to Papervision3D and wish him well in [...] [...]
October 17, 2009 at 11:05 pm |
[1]
Could you explain the difference between this post and this earlier post:
http://blog.papervision3d.org/2009/03/16/papervisionx-what-it-is-and-what-it-isnt/
Is pvx the same as pv3?
[2]
Do you plan to stay close to the previous api?
October 19, 2009 at 6:32 am |
[...] dinsdag is er bekend gemaakt dat Papervision 3.0 onderweg is. Versie 3.0 zal opnieuw gebouwd worden voor Flash Player 10. [...]
October 22, 2009 at 8:19 am |
[...] [...]
November 8, 2009 at 12:05 pm |
[...] about this, from the papervision3d blog click here Tags: 3D, AS3, [...]
November 17, 2009 at 6:45 am |
alright, can’t wait for 3.0
November 23, 2009 at 3:33 pm |
hello Carlos!
you’re portuguese?
I have a problem with augmented reality a and papervision 3D, because i can’t see my elements 3d only the elements of tuturiais.
if you can help me
thanks
January 25, 2010 at 12:00 pm |
Hi everyone,
will papervision 3D support hardware acceleration?
thank you