Details:
http://rockonflash.wordpress.com/2009/08/10/new-papervision3d-component-2-1/
NOTE: this only works in Flash CS3 IDE!
Have fun
John
Details:
http://rockonflash.wordpress.com/2009/08/10/new-papervision3d-component-2-1/
NOTE: this only works in Flash CS3 IDE!
Have fun
John
Well I’d been able to fix a few outstanding bugs and make some long overdue enhancements to the component – that’s the very good news.
The bad news is that the component does not work at designtime in CS4 at ALL. The GUI, the rendering – nothing. You *can* see the properties in the inspector, but that’s about it. It *does* compile and work, but of course, what’s the point if you can’t work with it in Design mode?
I have spoken to someone at Adobe (just yesterday as a matter of fact) and they are aware of the issue – not that they know what the problem is, but at least we verified that this was, indeed, a potential bug. So, i’m kinda on the fence on this one.
I’m trying to decide if I should release the CS3 2.1 version now and just see what happens to the CS4 version later. I literally have no idea how many devs are still on CS3. I’d love to hear some feedback on who’s still using CS3 and if my releasing it now would help out.
Thanks all,
John

NOT PVX, but still very cool
We just wanted to put out a note about what PapervisionX really is and what it isn’t. There’s been some emails on the list lately talking about it, and we’d rather not leave it up to guessing etc about what it really is and if it’s available etc.
Ok first things first: the CS4 branch never was PapervisionX. It simply included a renderer that used some of the features of the Flash 10 API. That’s all. The core engine is still very PV2.0 and it was just a sort of testing ground really. It wasn’t meant for production or any type of official release at all. Just merely getting our feet wet. It was, however, encouraging to see people trying it out and getting somewhat excited. That definitely helps motivate the team to see excitement like that!
PapervisionX is the next version of Papervision3D built from the ground up based on Flash10′s new 3D api. Ralph and Tim are leading the initial efforts on the core of the engine at the time of this writing (3.16.2009).
We’re going to be handling some things differently with PVX. For starters, no more “beta” titles. We’ll be using dot versioning and will be flushing out a milestone roadmap with features married to those revision numbers. Also, we’re going to be focusing a great deal of energy and effort on our processes. We’re very aware of some of the issues that have been created in 2.0 at various times which caused the engine to be unstable. We’ll be making every effort to keep those times to a minimum in PVX.
Flash 10 added a set of native 3D features to the 3D engine. To optimally use them, PapervisionX will be a rearchitectured (from the ground up) version of Papervision3D. This way we can retain the API as much as possible, while taking full advantage of the 3D features of Flash Player 10. This will be mostly beneficial in the areas of quality, speed and file size. To do this, certain parts of the engine needed to be rebuilt, which in turn was enough incentive to have a good look at the entire engine architecture. During this effort we also look at rearchitecturing the engine in other area’s, to make it more flexible (for future Flash Players) and allowing us to use newer Flash technologies, like Adobe Alchemy.
We’re not leaving 2.0 behind just yet. There are still features and changes to the engine we’d like to make and it seems that this version of the engine will largely be the most used for quite some time until FP10′s adoption rate is up to where it needs to be. We’ve also talked about porting certain features and rewrites from PVX to PV2.0. Until the rest of the team can actually work on their features for PVX, we’ll be focusing on 2.0 issues list and features.
PVX is still in the early stages of development. Focus, right now, is on the core architecture. We dont have a date right now. However, we’re all aware of how much people want to try it out/test/blog/use for production, and we’re also determined to keep to a schedule. So, while we can’t give any dates right now, we can say that you will see more updates and progress as we go along so you’re not in the dark and wondering. As soon as we have dates that we feel we can meet and hold to, we’ll post them immediately.
Thanks all for your patience and help – PVX is going to be one of the best offerings yet for Flash 3D and I think it’ll blow your socks right off
We’re finally making the move to get 2.0 out the door as a final release!
Today, I tagged what was the current trunk as 1_7 and you can find that in the tags folder if you were using the trunk
The trunk has been updated to 2.0 beta 1 Great White and Ralph has posted a zip for download if you want it that way.
http://code.google.com/p/papervision3d/downloads/list
We’re working to get the documentation on the public api done, and at that point, we’ll release 2.0 as a final.
Also, we’ve changed my role (JohnG) to that of Project Manager. We felt we needed to have one person at least keeping an eye on the big picture for releases and milestones and after voting on it, it was decided. So, we’re going to be putting together milestones for dot releases of the engine and try to remain focused on these new milestones now that the engine is at a stable place under the hood.

I’m sorry I’m late on announcing this, I’ve been super busy with this current client and trying to get everything else done for the course has just consumed all motor skills and brain cells ;(
I’m taking a break from traveling for a while, so RMI has set me up with some on-line course time and this weekend (sunday), I’m going to pouring over the Winterwonder Land application and talking about optimization techniques for Papervision and the flash Player in general.
In the course files, I’m including nearly all the demo’s I used for the classes I taught in person as well as the source for Winterwonder Land’s animation engine etc.
If you’re interested, you can sign up over at RMI’s site:
http://www.richmediainstitute.com/node/215
Hope to see you there!

I’m sorry I’m late on announcing this, I’ve been super busy with this current client and trying to get everything else done for the course has just consumed all motor skills and brain cells ;(
I’m taking a break from traveling for a while, so RMI has set me up with some on-line course time and this weekend (saturday), I’m going to pouring over the Winterwonder Land application and talking about optimization techniques for Papervision and the flash Player in general.
In the course files, I’m including nearly all the demo’s I used for the classes I taught in person as well as the source for Winterwonder Land’s animation engine etc.
If you’re interested, you can sign up over at RMI’s site:
http://www.richmediainstitute.com/node/142
Hope to see you there!

Yes! Flash In The Can – Toronto 2008 is coming up real soon!
Last year we had a great time at this awesome event and we are hoping it will be even better this year!
This year’s event will include a pre-conference 1-day official workshop on Papervision3D hosted by one of the core development team, yours truly, Ralph Hauwert.
With the FITC Amsterdam workshop completely selling out, make sure you are in time ordering your tickets for FITC Toronto fast…real fast. To attend you need either a pre-festival workshop ticket or a full conference ticket, which will give you access to the entire event.
The code unitzeroone will give you a 10% discount on the full conference ticket!
If you decide to go to the conference make sure you also attend the “3D in Flash: Now and in the future” session, which promises to become an interesting discussion between developers and Adobe!
Also, some love at Flash 2D and 3D effects would be highly appreciated (as well as giving you a sneak at some previously unseen material )!
Lately I’ve been getting alot of emails about the Las Vegas class (which is filling up fast) asking if their 3D developer or designer would get much out of the class and I thought I should say something about that
The answer is YES! I have several people attend classes who had just gotten into flash recently or were primarily going to be doing 3D but for Papervision flash sites and applications. The ones that I’ve talked to have said they gained alot from the class time and had alot of fun at it, so I think it’s a good thing for those folks.
Man, the last class we had in San Fran was a great class despite the fact that we had it on SUPERBOWL SUNDAY! It was the biggest class to date, and this one’s already filling up – I’m really excited about this one since it’s my first time back to Las Vegas in a while. I can’t wait to hit the strip with you guys on Saturday night! Get the details here (use “grden10″ for a 10% discount)!
VaryWell are brothers Ryan and Jason Hickner living in Seattle.
They build seriously cool stuff, like their new site. A very fluid navigation based experience that mixes 2D and 3D beautifully.
Use the minimalist scrollbar (or the mouse wheel for added pleasure) to browse through their interesting portfolio.
Developed using the Effects branch of PV3D 2.0 Great White.