Archive for the ‘2.0’ Category

Papervision3D at the Crunchies! (video)

January 22, 2008

This weekend the Crunchies where awarded to various achievements in the web industry. The guest list for this event must have looked like the absolute star list of the web 2.0, developers, entrepeneurs and even MC Hammer was there ;-) Most of them rooting for a crunchie. Amongst them, 1 Papervision3D powered project, Earthmine was nominated in the category Best Technology Innovation.

A big part of the Earthmine web application has been co-developed using Papervision3D by one of the core team members, UnitZeroOne. Imagine the excitement when Earthmine won and in their acceptance speech where kind enough to thank the entire Papervision3D community for their effort! Congratulations and thank you, Earthmine team.

New Effects Branch added for use with GreatWhite (2.0)

December 11, 2007

At the NYC classes, we had a great time with Andy in the better part of Sunday’s workshop with the new Effects API. I was seriously envious of the students as I walked around to help out with various questions – they got to play and I didn’t!! :)

Once Andy gave some of the students just enough knowledge to be dangerous, they just went into a zone and started inventing their own stuff right then and there. It was really incredible to see what they were coming up with. Some went into mixing various filters together, and others went into using color tranforms and matrix objects with the BitmapDrawLayer. All I wanted to do was get back to my laptop and play!

Well, when we released 2.0, it was a decision to not release the effects api with it since there was already a HUGE amount of stuff added/changed with 2.0. After a week of 2.0 being out and quite a bit few requests to have the Effects api made available, we decided to make a separate branch and maintain it with the updates that happen to GreatWhite so that you guys could play with it and see what you think.

Andy’s gone ahead and published a walk through tutorial of what he taught at the NYC classes, and you can get the api by sync’ing with the googlecode repository and using the Effects branch (which includes an update copy of PV3D 2.0).

Update: Effects branch merged with Great White

Papervision3D 2.0 Alpha – Great White

December 5, 2007

What should we say more? Get the goods from the SVN and start testing!

Features: Faster! ShadeMaterials, Shaders, ASCollada (animation support), Frustrum Culling, Multiple Viewports, Render to Scene and more. More features expected soon.

Papervision3D Interviews & on TV.

November 27, 2007

Papervision3D has been getting alot of attention over the last couple of months, but the amount of press has never been so high until this point. Some reading and viewing here, whilst we work on Papervision3D 2.0.

FlashMagazine with John Grden and Carlos Ulloa
TheFWA with Carlos Ulloa
Mike Chambers / Adobe onAir with Ralph Hauwert (video)
Papervision3D on the Canadian “How To Channel” (youtube)

Enjoy!

Flash on the Beach

October 30, 2007

Really looking forward to next week’s Flash on the Beach in Brighton.

John Davey has done an excellent job putting together a very interesting conference and we are very happy to be presenting two sessions on Papervision3D.

John Grden is presenting Papervision3D CS3 Component – get er’ done!, a very practical session aimed at designers and developers, covering materials, models, animation and the new features of Papervision3D 2.0. You can’t miss it: Monday 5th, 14.45.

My session is titled Next Generation Websites with Papervision3D and focuses on the practical applications of 3D in the Web, with many examples of real-world scenarios. Tuesday 6th 13.30.

There’s also going to be a lot of familiar names and faces from the PV3D community. It’s going to \m/

Papervision3D 2.0 training coming to New York City

October 26, 2007

Dec 1st and 2nd in NYC!

Check out the details on RockonFlash.com or the wiki

Andy Zupko will be joining me in a 2 day session you won’t want to miss!


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