Details:
http://rockonflash.wordpress.com/2009/08/10/new-papervision3d-component-2-1/
NOTE: this only works in Flash CS3 IDE!
Have fun
John
Details:
http://rockonflash.wordpress.com/2009/08/10/new-papervision3d-component-2-1/
NOTE: this only works in Flash CS3 IDE!
Have fun
John
Well I’d been able to fix a few outstanding bugs and make some long overdue enhancements to the component – that’s the very good news.
The bad news is that the component does not work at designtime in CS4 at ALL. The GUI, the rendering – nothing. You *can* see the properties in the inspector, but that’s about it. It *does* compile and work, but of course, what’s the point if you can’t work with it in Design mode?
I have spoken to someone at Adobe (just yesterday as a matter of fact) and they are aware of the issue – not that they know what the problem is, but at least we verified that this was, indeed, a potential bug. So, i’m kinda on the fence on this one.
I’m trying to decide if I should release the CS3 2.1 version now and just see what happens to the CS4 version later. I literally have no idea how many devs are still on CS3. I’d love to hear some feedback on who’s still using CS3 and if my releasing it now would help out.
Thanks all,
John
Lately I’ve been getting alot of emails about the Las Vegas class (which is filling up fast) asking if their 3D developer or designer would get much out of the class and I thought I should say something about that
The answer is YES! I have several people attend classes who had just gotten into flash recently or were primarily going to be doing 3D but for Papervision flash sites and applications. The ones that I’ve talked to have said they gained alot from the class time and had alot of fun at it, so I think it’s a good thing for those folks.
Papervision3D Component v1.5 update notes:
More info here.
Grab the demo files for the class here
Or get JUST the demoFiles or just the JediTrainingSphere app – essentially, the one big file split into 2
After going through and putting in the latest version of the components, I realized it would be immensely helpful, to the people who couldn’t make the classes, to tell you *what* the demos are
So, here’s an explanation of all:
Demo_1

Anyway, if you have any questions, please feel free to ask!
enjoy!
-John
I finally released the components late last night over on www.RockOnFlash.com/blog

Some of the features:
Check em’ out!
The components were first introduced to the class of June 23/24 at RMI (they ROCKED) and include the Collada Scene component as well as the Simple Scene3D component.
-John
I’m very impressed with the mip mapping feature of the new Flash Player beta release.
In terms of image quality, the improvements are dramatic. On one side, using the same settings, textures are much detailed and flicker less when moving. Performance is also noticeably better.
But now, we can ramp up antialiasing without a massive performance penalty, rendering textures of amazing quality and very smooth object borders.
I’ve just updated my professional site, and the results speak for themselves. You will need Flash Player 9 Update 3 Beta 1 to see the benefits.
To take advantage of this feature without any restriction on texture size, Papervision3D now supports auto mip mapping on all materials.
Bitmaps and UV coordinates are adjusted to meet the technical requirements to enable mip mapping. In other words, any texture will benefit of this feature.
Hats off once again to the Flash Player team for their excellent work.
The public release of Flash Player 9 Update 3 Beta 1 is VERY EXCITING NEWS for Papervision3D.
The new features have a dramatic effect on performance, taking advantage of the latest developments in CPU design.
Hardware scaling allows us to go full screen, without increasing our render size and a very cool transition as a bonus. On the other hand, mip mapping improves the quality of our textures while drawing them faster.
But the feature I’m most excited about is multi core support, particularly in the vector rasterizer.
On a typical Papervision3D AS3 scene, the 3D calculations take around 30% of the time, while the remaining 70% is needed for the player to actually draw what we are rendering.
Since this process is our most significant performance bottleneck, splitting the work between the available CPUs makes a whole lot of difference.
Well the folks at RMI are really embracing Papervision3D by having me teach 2 full days at their facilities in Los Angeles!
I could hardly believe my ears that I’d be able to spend 2 full days teaching Papervision3D! I’m seriously stoked to get the chance to hang with them again and do some live demo’s and hands on teaching.
If you’re coming, then use these codes to get discounts on the pricing:
*$220 for each w/discount ‘john12‘
*$390 for both if purchased at the same time — purchase either course and enter code ‘JBOTH‘
The 2 days will be split up with topics covering Developers one day, and Designers the next and are meant to cater to those 2 groups very distinctly. Developers will learn about how to use PV3D in their work flow with 3D modelers as well as best use cases from code point of view. We’ll cover AS2/AS3/Flex2 and anything else we can think of. Designers will get a huge dose of work flow, using textures and getting a fresh copy of the new CS3 components for the Flash IDE. We’ll spend time going over how to use them and some best practices. Both classes will get copies of the components and training
The Collada component is unbelievable! At the time of this entry, I’m able to load a collada file and texture it right there in the Flash IDE at DESIGN TIME. On top of that, I can load the textures at design time and rotate/scale the model. It also includes the ability to clip the scene (mask) and / or scale the scene with the resizing of the player at runtime.
And with having it in the Flash IDE at design time, we have MANY more possibilities with working with movieclips and textures: