Berkeley-based Earthmine, has first unveiled their 3D mapping system to the world at the DEMOfall 2007 conference. Their vehicles take high resolution imagery whilst surveying the entire surroundings in 3D. This awesome dataset opens up a whole world of possibilities in the world of geo spatial indexing.
To unlock this data to the public, for front-end technology they chose the Flash Platform, in combination with Papervision3D. This allows them to enable anyone to access high resolution 3D datasets, and tag, navigate, measure, take pictures, and lots more.
It has been a while since we added anything about the new materials. We are getting these ready for a new, upcoming revision. While working on the engine itself, I kind of stumbled over something which looked nice, so I went ahead and made a little demo.
Here is a great example of mixing physics with Papervision3D.
Manuel Bua, a very talented software developer based in Trento (Italy), has created Magic Carpet, a carpet simulation demo powered by Alec Cove‘s excellent APE physics engine.
The interactive mesh deformation is very realistic, quite fun to play with. But his attention to detail goes further, with realtime image compositing and post-processing.
I just posted the new ISM demos and docs to the FaceLevelInteractivity branch and posted a detailed entry and demo using the new face level support on Papervision3D
Make sure you try the different options because it’s quite fun to play with it. You can zoom in and out, pause and look around and even underneath, and there’s a lot of texture options. The lava is simply amazing.