Archive for the ‘Demos’ Category

Adobe Creativity Conducted

October 19, 2007

Adobe Creativity Conducted Interactive Wall Experience features a holographic-like projection system on which you can paint images and designs using a Nintendo Wii remote control.

This full screen Flash application runs in HD resolution, and was premiered at the Adobe MAX party in Chicago.

Developed by the talented minds at BLITZ in Los Angeles, using Papervision3D, WiiFlash and the very latest Flash Player.

More info in their blog.

Interactive Panorama

October 19, 2007

The people from BLITZ in Los Angeles, have used Papervision3D to create an interactive panorama solution for NBC and The Office.

Since the panorama image was mapped on a sphere, they developed a very useful technique to create hotspots in 3D space inside the sphere.

For more details check out their blog.

Majority Desk

October 13, 2007

Developed by Eddie Herrmann and Dan McWeeney for demo jam at SAP TechEd, Majority Desk is a 3D desktop controlled by two Nintendo wiimotes.

It’s a very interesting project running on Adobe AIR with Papervision3D on the rendering and the excellent WiiFlash on the controls.

Check out the authors’ links for more info.

Earthmine, indexing reality.

September 28, 2007

Earthmine screenshot

Berkeley-based Earthmine, has first unveiled their 3D mapping system to the world at the DEMOfall 2007 conference. Their vehicles take high resolution imagery whilst surveying the entire surroundings in 3D. This awesome dataset opens up a whole world of possibilities in the world of geo spatial indexing.

To unlock this data to the public, for front-end technology they chose the Flash Platform, in combination with Papervision3D. This allows them to enable anyone to access high resolution 3D datasets, and tag, navigate, measure, take pictures, and lots more.

 See the videos, and read more about the development at unitzeroone.

FlashForward Spaceship Demo

September 28, 2007

Here is the Spaceship Demo from my FlashForward presentation last week in beautiful Boston.

It’s actually pretty simple, just a few models inside a skybox, but nevertheless it’s a good excuse to show professional game art in Papervision3D.

Models and textures by 3DRT.com, design and development by carlosulloa.com.

Mr.doob’s DOF experiments

September 4, 2007

Amazing Depth Of Field experiments by Ricardo Cabello aka Mr.doob, using Papervision3D and Tweener, a very powerful and easy to use tween engine.

Click here and here for more DOF experiments and source code.

New, new material demo

August 30, 2007

New Material Ball.

It has been a while since we added anything about the new materials. We are getting these ready for a new, upcoming revision. While working on the engine itself, I kind of stumbled over something which looked nice, so I went ahead and made a little demo.

Check it out here.

Magic Carpet

August 21, 2007

Here is a great example of mixing physics with Papervision3D.

Manuel Bua, a very talented software developer based in Trento (Italy), has created Magic Carpet, a carpet simulation demo powered by Alec Cove‘s excellent APE physics engine.

The interactive mesh deformation is very realistic, quite fun to play with. But his attention to detail goes further, with realtime image compositing and post-processing.

Best of all, the source code is here.

So, you wanna click that button on the 3D object. Fine.

August 17, 2007

I just posted the new ISM demos and docs to the FaceLevelInteractivity branch and posted a detailed entry and demo using the new face level support on Papervision3D

BoxDemoScreenShot

Check it out!

It doesn’t get any easier than this:

  • create MovieClip
  • add objects that you want to be clickable (IE: UI components, or other movieclips/sprite objects)
  • use this MovieClip with an InteractiveMovieMaterial
  • apply InteractiveMovieMaterial to 3D object
  • done.

All MouseEvents will be dispatched on your objects and away you go!

Enjoy.

3D Sine Wave Study

August 15, 2007

Here’s another excellent example of what can be done with Papervision3D. Described by author Lee Felarca as a wavey liquid surface being hit by rocks.

Make sure you try the different options because it’s quite fun to play with it. You can zoom in and out, pause and look around and even underneath, and there’s a lot of texture options. The lava is simply amazing.