Archive for the ‘Games’ Category

Tirnua

February 11, 2009

tirnua1

Tirnua is a free, browser-based simulation game world where you can edit your rooms, hang out with your friends, trade objects and play games.

From a technical point of view, the scenery is isometric 2D but the characters are rendered with Papervision3D so the Tirnuans have unlimited number of animations.

Tirnua is constantly in development with new features added every single week so come back regularly and check their progress.

The world’s strongest truck

January 26, 2009

truck

Volvo Trucks wanted to communicate the release of their new truck, currently the world’s strongest truck, with a great little game.

According to the developers, the fun gameplay with physics and use of Papervision yielded a great interest online and lots of traffic.

Developed in Göteborg, Sweden by Muskedunder Interactive.

PV3D loves LittleBigPlanet

December 16, 2008

lbp

Our good old PV3D is been making friends lately with LittleBigPlanet, this year’s must-have computer game.

The PS3 title is not only amazing for playing and building levels, but also a great source of inspiration for 3D developers and designers.

To celebrate its launch, our friends at Agency Republic have created a Sackboy generator to showcase the unprecedented customization available in the game.

Using PV3D and PureMVC framework, the microsite lets you create and control your very own 3D Sackboy, the games’ stuffed hero. Then, once you’re done, you can share it via a number of options, including your own embeddable Sackboy widget. They even plan to integrate the avatars into the LittleBigPlanet game itself!

And we have another cool LBP-PV3D example coming from the ranks of fan artists. Rémi Toffoli has made a pretty nifty Flash version of the original game combining several OS libraries: PV3D, APE and WiiFlash.

Prepare yourselves to enjoy a lot. Because time is ripe for Open Source projects and 3D.

Foot Locker Nike’s Tuned 10

December 15, 2008

footlocker

Mook, the team behind the Nitro Group website, brings us a new interactive experience for Foot Locker.

Robert Sargent tells us all about it:

We recently completed development on an immersive Papervision3D experience for Foot Locker. The website is part of an integrated campaign for the launch of Nike’s Tuned 10 sneaker. The campaign was based around the concept of evolution and its visual aspects were informed by the “trixels” which form the sneaker.

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Meta4orce

December 15, 2008

meta4orce

The very talented guys at Blocmedia were in charge of this amazing PV3D “tour de force” around Meta4orce, a BBC sci-fi show created by comic-book writer Peter Milligan.

The site, an interactive mix of episodes and games, is a truly complete experience of the series.  No wonder it received a children’s Bafta nomination.

You can read more about its technical challenges on the very commendable Iain Lobb’s blog. Iain is Head of Interactive at Blocmedia, and they’re doing amazing things with PV3D.

Q-Ball

December 15, 2008

footballmouse

Dan Adijans and Brian Neon are the authors of this fun Flash game developed over a few weeks, using PV3D.

Play Q-Ball game and kick the football at the golden premier cups, try and get as many cups before the timer runs out.

Pepsi Music Challenge

December 9, 2008

pepsi

Prepare yourself for a PV3D version of Guitar Hero or Rock Band.

Muskedunder Interactive, a Flash game studio in Sweden, is behind this very fun, very well done game for TriggerMomentum and Pepsi Sweden.

Excellent work featuring animated 3D characters to select difficulty level (LÄTT = easy, MEDEL = medium, SVÅR = hard).

Press the F G H J keys in rythm with music. Enjoy!

Flash Gear Solid VR

October 5, 2008

Inspired in Metal Gear Solid VR Missions for the original PlayStation, Flash Gear Solid VR is a little 3D puzzle/shooter game that’s quite challenging and fun to play. An absolute must for MGS fans.

Your mission is simple. Use your remote control Nikita missiles to destroy all of the targets in each level. Use a variety of techniques to get the fastest time and claim first place. Beat all of the levels to find out what is in the box! Be sure to use the First Person View to better explore your surroundings.

Uses Papervision for the rendering of the VR environment for both the Top Down View and First Person View. The game information panels and background are 2D overlayed over or beneath the PV3D viewport.

Created by Ray Wu, who works in the US healthcare industry but does some Flash game programming on the side for fun.

Bee Studio

July 25, 2008

Bee Studio, from Poland, have been doing amazing things with PV3D lately.

The Virtual Centre of Contemporary Art ’Znaki Czasu’ is a virtual gallery that can be explored both in a 3D space or with a fast navigation system. They explain here how it all works. It’s all managed by a very complete 3D CMS which makes easy to update the gallery.

Tommy the Jumper is a fun 3D platformer to entertain us while we wait for their new site. Collect the goodies and kill the monsters by jumping over them. It makes great use of 3D and it’s quite addictive.

Fantastic work guys.

Coca-Cola Brasil: Who Was Better?

May 14, 2008

Legendary Corinthians’ player Biro-Biro or unforgettable number 10?

You can now find out in this hilarious PV3D game for Coca-Cola Brasil, from our very talented friends at Grïngo in Sao Paulo. Here you’ll find another of their cool PV3D sites.

Developed by Gabriel Laet, move your chosen player with the arrow keys, press Space to punch, and press S -when indicated-, for mad attacks.

Have fun.