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	<title>Papervision3D &#187; Games</title>
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	<link>http://blog.papervision3d.org</link>
	<description>Open Source Realtime 3D Engine for Flash.</description>
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		<title>Papervision3D &#187; Games</title>
		<link>http://blog.papervision3d.org</link>
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		<item>
		<title>OGC Open</title>
		<link>http://blog.papervision3d.org/2009/12/10/ogc-open/</link>
		<comments>http://blog.papervision3d.org/2009/12/10/ogc-open/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 16:20:17 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=963</guid>
		<description><![CDATA[Created in Berlin by Daniel Erbert and Sebastian Suckow, OGC Open is an amazing 3D golf simulation game that allows you to play in courses all around the world. The game has been in development for two years and comes packed with features such as single and multiplayer mode, player configuration, daily and weekly tournaments, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=963&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ogcopen.com"><img title="OGC Open" src="http://papervision3d.files.wordpress.com/2009/12/ogcopen.jpg?w=400&#038;h=400" alt="" width="400" height="400" /></a></p>
<p><a href="http://www.ogcopen.com"></a>Created in Berlin by Daniel Erbert and Sebastian Suckow, <strong><a href="http://www.ogcopen.com">OGC Open</a></strong> is an amazing 3D golf simulation game that allows you to play in courses all around the world.</p>
<p>The game has been in development for two years and comes packed with features such as single and multiplayer mode, player configuration, daily and weekly tournaments, achievements, world ranking and much more.</p>
<p>Developed using Papervision3D, the game uses advanced techniques like height maps to generate the terrain and animated player characters as MD2 objects.</p>
<p>If you are a golf enthusiast or just want to play a few holes, now you can do it for free and from the comfort of your browser. Conference calls will never be the same.</p>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html">OGC Open</media:title>
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	</item>
		<item>
		<title>Red Bull Soap Racer</title>
		<link>http://blog.papervision3d.org/2009/09/03/red-bull-soap-racer/</link>
		<comments>http://blog.papervision3d.org/2009/09/03/red-bull-soap-racer/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 18:38:36 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=916</guid>
		<description><![CDATA[If you enjoyed building and flying airplanes in Flight Lab, you&#8217;ll love Red Bull Soapbox Racer. This time it&#8217;s cars, super fast racing, very steep hills, ultra downhill, everything in full physical and 3D glory. Our friends at Less Rain have set once again the benchmark for 3D games in Flash, using the powerful combination of Papervision3D [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=916&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="text-align:center; display: block;"><a href="http://blog.papervision3d.org/2009/09/03/red-bull-soap-racer/"><img src="http://img.youtube.com/vi/ySEQMOPXccE/2.jpg" alt="" /></a></span></p>
<p>If you enjoyed building and flying airplanes in <strong><a href="http://www.redbull.com/flightlab" target="_blank">Flight Lab</a></strong>, you&#8217;ll love <strong><a href="http://www.redbullsoapboxracer.com" target="_blank">Red Bull Soapbox Racer</a></strong>. This time it&#8217;s cars, super fast racing, very steep hills, ultra downhill, everything in full physical and 3D glory.</p>
<p>Our friends at <strong><a href="http://www.lessrain.com/" target="_blank">Less Rain</a></strong> have set once again the benchmark for 3D games in Flash, using the powerful combination of Papervision3D and Box2D. Check out their blog for <strong><a href="http://www.blog.lessrain.com/red-bull-soapbox-racer/" target="_blank">more info</a></strong>.</p>
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		<slash:comments>1</slash:comments>
	
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	</item>
		<item>
		<title>EnergyLab</title>
		<link>http://blog.papervision3d.org/2009/08/05/energylab/</link>
		<comments>http://blog.papervision3d.org/2009/08/05/energylab/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 12:37:56 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[HelloEnjoy]]></category>
		<category><![CDATA[Websites]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=906</guid>
		<description><![CDATA[So much energy has never before been contained in a bottle. You had better not touch it, one can never know what consequences it might have. EnergyLab is a 3D puzzle created by Grupo W in Mexico and my studio HelloEnjoy here in London. You have five minutes to assemble the bottle and win a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=906&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.energylab.tv"><img class="alignnone size-full wp-image-907" title="energylab" src="http://papervision3d.files.wordpress.com/2009/08/energylab.jpg?w=400&#038;h=400" alt="energylab" width="400" height="400" /></a></p>
<p>So much energy has never before been contained in a bottle. You had better not touch it, one can never know what consequences it might have.</p>
<p>EnergyLab is a 3D puzzle created by <strong><a href="http://www.grupow.com">Grupo W</a></strong> in Mexico and my studio <strong><a href="http://www.helloenjoy.com">HelloEnjoy</a></strong> here in London. You have five minutes to assemble the bottle and win a trip to Russia to fly a combat jet.</p>
<p>Check out our <a href="http://blog.helloenjoy.com/2009/08/03/energylab/"><strong>behind the scenes</strong></a> post for more info.</p>
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			<media:title type="html">noventaynueve</media:title>
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			<media:title type="html">energylab</media:title>
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		<item>
		<title>So Interactive</title>
		<link>http://blog.papervision3d.org/2009/07/27/so-interactive/</link>
		<comments>http://blog.papervision3d.org/2009/07/27/so-interactive/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 11:23:03 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Websites]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=870</guid>
		<description><![CDATA[Jerry Filipiak sent us this nice Papervision3D site they´ve done as introduction for their  web agency, So Interactive, in beautiful Krakow, Poland. If you click on play, the paper figurines that form the menu become targets in game where you have to hit them with a paper ball. Very nicely done and a fun game [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=870&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sointeractive.pl/" target="_blank"><img class="alignnone size-full wp-image-872" title="pl" src="http://papervision3d.files.wordpress.com/2009/07/pl1.jpg?w=400&#038;h=400" alt="pl" width="400" height="400" /></a></p>
<p>Jerry Filipiak sent us this nice Papervision3D site they´ve done as introduction for their  web agency, <strong><a href="http://www.sointeractive.pl/">So Interactive</a></strong>, in beautiful Krakow, Poland.</p>
<p>If you click on play, the paper figurines that form the menu become targets in game where you have to hit them with a paper ball. Very nicely done and a fun game too!</p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html">noventaynueve</media:title>
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			<media:title type="html">pl</media:title>
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		<item>
		<title>CASA</title>
		<link>http://blog.papervision3d.org/2009/07/27/casa/</link>
		<comments>http://blog.papervision3d.org/2009/07/27/casa/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 11:20:53 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Websites]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=875</guid>
		<description><![CDATA[Moscow based  STAIN have developed a crazy 3D first person PacMan game for CASA creative force. Alexandra Gavrilova and Sergey Titov used Papervision 2.0, Tweener, FlashDevelop as code editor, Flash CS3 to make swc files and Blender for 3d modelling and COLLADA export. They found particles very useful because of their low performance needs and pure vector look, and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=875&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://casa-russia.com/game.html" target="_blank"><img src="http://papervision3d.files.wordpress.com/2009/07/casa400x400.jpg?w=400&#038;h=400" alt="casa400x400" width="400" height="400" /></a></p>
<p>Moscow based  <a href="http://evenstain.net/" target="_blank"><strong>STAIN</strong></a> have developed a crazy 3D first person PacMan game for <strong><a href="http://casa-russia.com/game.html" target="_blank">CASA</a></strong> creative force.</p>
<p>Alexandra Gavrilova and Sergey Titov used Papervision 2.0, Tweener, FlashDevelop as code editor, Flash CS3 to make swc files and Blender for 3d modelling and COLLADA export.</p>
<p>They found particles very useful because of their low performance needs and pure vector look, and Alexandra added star and diamond shapes to particle material class. Vectorvision is used for CASA logotype in the end.</p>
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			<media:title type="html">casa400x400</media:title>
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		<title>Tirnua</title>
		<link>http://blog.papervision3d.org/2009/02/11/tirnua/</link>
		<comments>http://blog.papervision3d.org/2009/02/11/tirnua/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 18:00:39 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=737</guid>
		<description><![CDATA[Tirnua is a free, browser-based simulation game world where you can edit your rooms, hang out with your friends, trade objects and play games. From a technical point of view, the scenery is isometric 2D but the characters are rendered with Papervision3D so the Tirnuans have unlimited number of animations. Tirnua is constantly in development [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=737&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tirnua.com/" target="_blank"><img class="alignnone size-full wp-image-739" title="tirnua1" src="http://papervision3d.files.wordpress.com/2009/02/tirnua1.gif?w=350&#038;h=250" alt="tirnua1" width="350" height="250" /></a></p>
<p><a href="http://www.tirnua.com/" target="_blank"><strong>Tirnua</strong></a> is a free, browser-based simulation game world where you can edit your rooms, hang out with your friends, trade objects and play games.</p>
<p>From a technical point of view, the scenery is isometric 2D but the characters are rendered with Papervision3D so the Tirnuans have unlimited number of animations.</p>
<p>Tirnua is constantly in development with new features added every single week so come back regularly and check their progress.</p>
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			<media:title type="html">noventaynueve</media:title>
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			<media:title type="html">tirnua1</media:title>
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		<title>The world’s strongest truck</title>
		<link>http://blog.papervision3d.org/2009/01/26/the-world%e2%80%99s-strongest-truck/</link>
		<comments>http://blog.papervision3d.org/2009/01/26/the-world%e2%80%99s-strongest-truck/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 16:13:16 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=690</guid>
		<description><![CDATA[Volvo Trucks wanted to communicate the release of their new truck, currently the world’s strongest truck, with a great little game. According to the developers, the fun gameplay with physics and use of Papervision yielded a great interest online and lots of traffic. Developed in Göteborg, Sweden by Muskedunder Interactive.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=690&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.strongesttruck.com" target="_blank"><img class="alignnone size-full wp-image-689" title="truck" src="http://papervision3d.files.wordpress.com/2009/01/truck.jpg?w=350&#038;h=350" alt="truck" width="350" height="350" /></a></p>
<p>Volvo Trucks wanted to communicate the release of their new truck, currently<strong> <a href="http://www.strongesttruck.com" target="_blank">the world’s strongest truck</a></strong>, with a great little game.</p>
<p>According to the developers, the fun gameplay with physics and use of Papervision yielded a great interest online and lots of traffic.</p>
<p>Developed in Göteborg, Sweden by <a href="http://www.muskedunder.com/" target="_blank"><strong>Muskedunder Interactive</strong></a>.</p>
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			<media:title type="html">noventaynueve</media:title>
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		<title>PV3D loves LittleBigPlanet</title>
		<link>http://blog.papervision3d.org/2008/12/16/pv3d-loves-littlebigplanet/</link>
		<comments>http://blog.papervision3d.org/2008/12/16/pv3d-loves-littlebigplanet/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 11:48:31 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Websites]]></category>

		<guid isPermaLink="false">http://blog.papervision3d.org/?p=599</guid>
		<description><![CDATA[Our good old PV3D is been making friends lately with LittleBigPlanet, this year’s must-have computer game. The PS3 title is not only amazing for playing and building levels, but also a great source of inspiration for 3D developers and designers. To celebrate its launch, our friends at Agency Republic have created a Sackboy generator to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=599&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://mysackboy.littlebigplanet.com/" target="_blank"><img class="alignnone size-full wp-image-601" title="lbp" src="http://papervision3d.files.wordpress.com/2008/12/lbp.jpg?w=400&#038;h=400" alt="lbp" width="400" height="400" /></a></p>
<p>Our good old <strong>PV3D</strong> is been making friends lately with <strong>LittleBigPlanet</strong>, this year’s must-have computer game.</p>
<p>The PS3 title is not only amazing for playing and building levels, but also a great source of inspiration for 3D developers and designers.</p>
<p>To celebrate its launch, our friends at <strong><a href="http://www.agencyrepublic.com/" target="_blank">Agency Republic</a></strong> have created a <strong><a href="http://mysackboy.littlebigplanet.com/" target="_blank">Sackboy generator</a></strong> to showcase the unprecedented customization available in the game.</p>
<p>Using <strong>PV3D</strong> and <strong><a href="http://puremvc.org/" target="_blank">PureMVC</a></strong> framework, the microsite lets you create and control your very own 3D Sackboy, the games’ stuffed hero. Then, once you’re done, you can share it via a number of options, including your own embeddable Sackboy widget. They even plan to integrate the avatars into the LittleBigPlanet game itself!</p>
<p>And we have another cool LBP-PV3D example coming from the ranks of fan artists. <strong><a href="http://www.remitoffoli.com/" target="_blank">Rémi Toffoli</a></strong> has made a pretty nifty <strong><a href="http://remitoffoli.com/p/littlebigplanet/" target="_blank">Flash version</a></strong> of the original game combining several OS libraries: <span class="caps"><strong>PV3D</strong></span>, <strong><a href="http://www.cove.org/ape/" target="_blank">APE</a></strong> and <strong><a href="http://wiiflash.bytearray.org/" target="_blank">WiiFlash</a></strong>.</p>
<p>Prepare yourselves to enjoy a lot. Because time is ripe for Open Source projects and 3D.</p>
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			<media:title type="html">noventaynueve</media:title>
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		<title>Foot Locker Nike’s Tuned 10</title>
		<link>http://blog.papervision3d.org/2008/12/15/foot-locker-nike%e2%80%99s-tuned-10/</link>
		<comments>http://blog.papervision3d.org/2008/12/15/foot-locker-nike%e2%80%99s-tuned-10/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 15:04:29 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Websites]]></category>

		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=532</guid>
		<description><![CDATA[Mook, the team behind the Nitro Group website, brings us a new interactive experience for Foot Locker. Robert Sargent tells us all about it: We recently completed development on an immersive Papervision3D experience for Foot Locker. The website is part of an integrated campaign for the launch of Nike’s Tuned 10 sneaker. The campaign was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=532&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.footlocker.eu/evolve/#/en/" target="_blank"><img class="alignnone size-full wp-image-533" title="footlocker" src="http://papervision3d.files.wordpress.com/2008/11/footlocker.jpg?w=400&#038;h=400" alt="footlocker" width="400" height="400" /></a></p>
<p><strong><a href="http://www.mook.co.uk/" target="_blank">Mook</a></strong>, the team behind the <strong><a href="http://blog.papervision3d.org/2007/12/31/nitro-group/" target="_self">Nitro Group website</a></strong>, brings us <strong><a href="http://www.footlocker.eu/evolve/#/en/" target="_blank">a new interactive experience</a></strong> for <strong>Foot Locker</strong>.</p>
<p><strong>Robert Sargent</strong> tells us all about it:</p>
<blockquote><p>We recently completed development on an immersive Papervision3D experience for Foot Locker. The website is part of an integrated campaign for the launch of Nike’s Tuned 10 sneaker. The campaign was based around the concept of evolution and its visual aspects were informed by the “trixels” which form the sneaker.</p>
<p><span id="more-532"></span></p>
<p>Much of what you now see on the website came about after some R&amp;D performed by Mook’s Flash Development team in July. Initially, we wrote a framework which allowed us to triangulate any 3D object and turn its constituents into objects in their own right. We found we were able to do this without too much trouble, even on complex Collada objects and objects with animated materials.</p>
<p>For the website itself, the custom object and material classes were refined to allow us to manipulate the triangles at a fairly low level, animating them to form different shapes, change colour etc. We began by using Tweener but settled on TweenMax after noticing a significant performance improvement. We also began working on a way to transition between different bitmap materials until we ran out of time.</p>
<p>The Papervision sits on our location-based architectural framework which we developed as an extension of PureMVC earlier in the year. The framework incorporates SWFAddress and will soon enable us to rapidly deploy accessible and searchable content underneath Flash content. Unfortunately, we had to disable SWFAddress shortly before the website went live. When we tested it on slower machines, we noticed that a change in the browser address bar causes a noticeable lag in the Flash rendering engine, making the website appear to blink.</p>
<p>The scope of the project was a moving target from start to finish, with the requirements changing repeatedly. We ended up doing quite a lot more development than is apparent on the site. For example, the camera controller has a number of applications which were not used. We even gave it the ability to react to explosions inside the world with a Battlestar-style camera shake.</p>
<p>The biggest hurdles we faced were related to performance. Our original idea was to morph between the sneaker in its entirety. Eventually, we had to compromise for a mixture of 2D and 3D effects. There’s a number of other things we’d like to improve upon, particularly the “static” feel between transitions. We feel the website still looks too much like the experiments did two months ago!</p>
<p>Overall, we’ve been highly impressed with the PV3D engine. The initial R&amp;D incorporated the Great White alpha and we continued to use it during the site build. We were updating on a daily basis and fixing anything that broke which, I’m pleased to say, was very little indeed. We stopped at about revision 638, just before the camera classes were refactored and unified. This might sound like madness but if life in beta is good enough for Google it’s probably good enough for the rest us.</p></blockquote>
<p>Great job, Rob, Tom, Andy and Miguel!</p>
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		<title>Meta4orce</title>
		<link>http://blog.papervision3d.org/2008/12/15/meta4orce/</link>
		<comments>http://blog.papervision3d.org/2008/12/15/meta4orce/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 15:04:13 +0000</pubDate>
		<dc:creator>C4RL05</dc:creator>
				<category><![CDATA[Gallery]]></category>
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		<guid isPermaLink="false">http://papervision3d.wordpress.com/?p=501</guid>
		<description><![CDATA[The very talented guys at Blocmedia were in charge of this amazing PV3D “tour de force” around Meta4orce, a BBC sci-fi show created by comic-book writer Peter Milligan. The site, an interactive mix of episodes and games, is a truly complete experience of the series.  No wonder it received a children&#8217;s Bafta nomination. You can read more about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.papervision3d.org&amp;blog=418715&amp;post=501&amp;subd=papervision3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bbc.co.uk/switch/meta4orce/" target="_blank"><img class="alignnone size-full wp-image-502" title="meta4orce" src="http://papervision3d.files.wordpress.com/2008/11/meta4orce.jpg?w=400&#038;h=400" alt="meta4orce" width="400" height="400" /></a></p>
<p>The very talented guys at <strong><a href="http://www.blocmedia.com/" target="_blank">Blocmedia</a></strong> were in charge of this amazing PV3D “tour de force” around <strong><a href="http://www.bbc.co.uk/switch/meta4orce/" target="_blank">Meta4orce</a></strong>, a <span class="caps">BBC</span> sci-fi show created by comic-book writer <strong>Peter Milligan</strong>.</p>
<p>The site, an interactive mix of episodes and games, is a truly complete experience of the series.  No wonder it received a <strong><a href="http://www.bafta.org/awards/childrens/nominations-childrens-awards-in-2008,593,BA.html" target="_blank">children&#8217;s Bafta nomination</a></strong>.</p>
<p>You can read more about its technical challenges on the very commendable <strong><a href="http://blog.iainlobb.com/2008/08/meta4orce-creating-3d-flash-games-with.html" target="_blank">Iain Lobb’s blog</a></strong>. Iain is Head of Interactive at <strong>Blocmedia</strong>, and they&#8217;re doing amazing things with <strong>PV3D</strong>.</p>
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