Archive for the ‘Games’ Category

Imagine being Steve Jobs

January 13, 2008

Imagine having to collect all the stuff you are going to present at Macworld Expo without revealing it to industrial spies and journalists.

This is the objective of SteveNote Expo, a game by KathArt Interactive from Copenhagen, that uses PV3D to create a GTA style view that lets you experience what it feels like to be Steve Jobs just before the Keynote presentation.

(In the image I’ve almost reached the new slim subnotebook I’ve been dreaming about for months).

Night driving

November 8, 2007

Very cool driving game for Osram using Papervision3D.

The game is played from the driver’s point of view and does a great job of showing the difficulties of driving in poor lighting conditions.

As far as I’ve understood, click on the key remote to start, avoid the moose and make sure you pick up the light bulbs. Good luck.

Created by Music Bay from Stockholm with very neat AS2 coding from Johan Lindqvist. Check out the leaves in his homepage they are very cool too.

Snapdash

October 19, 2007

SEE Design, a young interactive agency specialising in flash games, has recently completed a Papervision3D game for HP called Snapdash.

The objective is to guide Dasher through the themed courses collecting as many print tokens as possible.

It was created in 2 months by a team of seven: Peter, Dani, Ivan, Marek, Tanel, Valerio and Bruce, working remotely from the UK, Croatia, Estonia and Australia.

The Lost Tomb

October 13, 2007

To promote the King Tut exhibition coming to London later this year, magneticNorth from not very sunny Manchester, has just finished The Lost Tomb, a cool exploration of a 3D Egyptian tomb for Kellogg’s.

Developed by Adam Palmer, the game consists of an octagonal room, with some nice touches as the floating dust, the candle and the atmosphere. He tells us that the interactive walls use the new materials and Tweener was used for the camera moves.

The model was built in Cinema4D, with 8 walls and 8 smaller, higher-res pieces, 1 in the middle of each wall for the camera zooms.

See for yourself the wonderful treasures that greeted Howard Carter and his expedition team 85 years ago.

Downtown Maze Master

October 13, 2007

The people at Tequila from sunny Los Angeles, have just launched a really fun Papervision3D game as part of the advertising campaign for the Nissan Rogue.

Based in the old wooden marble mazes, the objective is to drive through a course with the Rogue. The farther away your mouse is from the Rogue, the faster it will go (the more you will tilt the gameboard).

To access the game click on Downtown Maze Master. Enjoy.

colour like.no.other

October 8, 2007

The new website for the third Sony BRAVIA campaign has just launched, making heavy use of Papervision3D.

Like colours this site will change over time with regular contributions by editors with different views and experiments on colour.

As my first major job as carlosulloa.com, I’m very happy to see it’s finally live.

More info here.

New era of Flash gaming? Yeah, I think so.

March 11, 2007

obstaclecourse

I just released my first Papervision3D game this last friday (3/9/2007) , and received a ton of great feedback from users who tried the ObstacleCourse game. Thanks to EVERYONE who went out and put up their best scores!! Its been alot of fun to see people out there on the leader board.

Some of the comments I received were about controlling the game and how it was actually hard to do. And you know what? That’s about the best compliment I could have received on this game. Why? Because it IS hard to play – but completely doable. I was getting comments like:

  • I can’t play on my tablet
  • I can’t use my touch pad, it’s just way out of control
  • I can’t control it with my track ball
  • I don’t have time to learn how to fly THAT good :)

You know what I like about hearing those type of comments? They never once said “it isn’t playable, this sucks.” Instead, I got comments like this:

  • can you let me turn off Invert Mouse?
  • can you roll the ship slightly as you turn?

You betcha! (check out the options panel, you can turn off the inverted mouse)

They’re sold on the fact that this game will deliver, so now their thoughts focus on managing the game play with whatever they’re used to – they’ve gone from flash traditional into a new expectation for flash gaming.

When you approach a “flash” game, you assume you can use a drawing tablet or touch pad. You assume that the level of difficulty in a twitch based “flash” game isn’t going to surpass what you can accomplish with either of those devices. This is something completely different than we’re used to.

One of the goals of this game, and Paperworld, is to show the power of AS3 and Papervision3D’s engine. When you get into the game (especially full screen), you completely forget your using Flash at that point. It’s FAST on most machines, the controls play like most space based flight sims and the graphics only lack what abilities I have in design. And the work flow to create such games is incredibly fast, not to mention the fact that since we’re dealing with “Flash” we’ve opened up the flood gates for a VERY broad audience to create and participate in some killer 3D content!

So, I think my final thought on the comments about being able to use drawing tablets and touch pads is this: Of course you can’t!! it’s a real friggin’ game ( being nice of course :) ) ! Its far from being some quaint marketing toy that amuzes for some short period of time. This is the real deal, and it’s going to be VERY exciting to see what comes out of 2007 with flash gaming, AS3 and Papervision3D engine. I really think it’s going to blow away just about every baked in preconceived notions we’ve all come to expect with flash work.

ROCK ON \m/ – John

* apologies to Ralph for using his touchpad email in reference ;) He actually did quite a bit of testing on the game before it’s release! LOVE YOU.

First Papervision3D game

March 10, 2007

Course selection

With the wisdom that comes from being enlightened by the Force, our core team jedi has done it again.

Really well finished, with amazing graphics, music and sound fx, the first Papervision3D game is also very good fun.

Featuring next generation Flash technology such as Red5, what was thought to be impossible is now redefined.

Long life PaperWorld.


Follow

Get every new post delivered to your Inbox.

Join 50 other followers