
I just released my first Papervision3D game this last friday (3/9/2007) , and received a ton of great feedback from users who tried the ObstacleCourse game. Thanks to EVERYONE who went out and put up their best scores!! Its been alot of fun to see people out there on the leader board.
Some of the comments I received were about controlling the game and how it was actually hard to do. And you know what? That’s about the best compliment I could have received on this game. Why? Because it IS hard to play – but completely doable. I was getting comments like:
- I can’t play on my tablet
- I can’t use my touch pad, it’s just way out of control
- I can’t control it with my track ball
- I don’t have time to learn how to fly THAT good
You know what I like about hearing those type of comments? They never once said “it isn’t playable, this sucks.” Instead, I got comments like this:
- can you let me turn off Invert Mouse?
- can you roll the ship slightly as you turn?
You betcha! (check out the options panel, you can turn off the inverted mouse)
They’re sold on the fact that this game will deliver, so now their thoughts focus on managing the game play with whatever they’re used to – they’ve gone from flash traditional into a new expectation for flash gaming.
When you approach a “flash” game, you assume you can use a drawing tablet or touch pad. You assume that the level of difficulty in a twitch based “flash” game isn’t going to surpass what you can accomplish with either of those devices. This is something completely different than we’re used to.
One of the goals of this game, and Paperworld, is to show the power of AS3 and Papervision3D’s engine. When you get into the game (especially full screen), you completely forget your using Flash at that point. It’s FAST on most machines, the controls play like most space based flight sims and the graphics only lack what abilities I have in design. And the work flow to create such games is incredibly fast, not to mention the fact that since we’re dealing with “Flash” we’ve opened up the flood gates for a VERY broad audience to create and participate in some killer 3D content!
So, I think my final thought on the comments about being able to use drawing tablets and touch pads is this: Of course you can’t!! it’s a real friggin’ game ( being nice of course
) ! Its far from being some quaint marketing toy that amuzes for some short period of time. This is the real deal, and it’s going to be VERY exciting to see what comes out of 2007 with flash gaming, AS3 and Papervision3D engine. I really think it’s going to blow away just about every baked in preconceived notions we’ve all come to expect with flash work.
ROCK ON \m/ – John
* apologies to Ralph for using his touchpad email in reference
He actually did quite a bit of testing on the game before it’s release! LOVE YOU.