Archive for the ‘Links’ Category

In an ABSOLUT World

March 11, 2008

After four months of hard work, it’s a pleasure to see In an ABSOLUT World finally live.

The site combines realtime 3D graphics with 2D physics to create an interactive navigation experience, where users can submit their visions and explore what others have envisioned and realized.

It makes good use of several Open Source libraries, including Box2DFlashAS3 for the physics, Tweener for animation, BulkLoader for the preloading and good old Papervision3D 1.9.

Created by Great Works in Stockholm and carlosulloa.com in London.

More info here.

VaryWell

February 5, 2008

VaryWell are brothers Ryan and Jason Hickner living in Seattle.

They build seriously cool stuff, like their new site. A very fluid navigation based experience that mixes 2D and 3D beautifully.

Use the minimalist scrollbar (or the mouse wheel for added pleasure) to browse through their interesting portfolio.

Developed using the Effects branch of PV3D 2.0 Great White.

3D Speedpool

January 13, 2008

Mark Fennell has released 3D Speedpool, one fine game using PV3D.

The aim is to sink all the balls as fast as you can, click and drag the table around to aim, click and drag from the whiteball to set the shot power.

Best experienced in full screen. Have fun.

Mr.doob lab + works

January 13, 2008

If you are after the coolest PV3D demos and their source code, look no further than Mr.doob’s new site.

His amazing collection of experiments and demos has become a popular source of inspiration among both designers and developers.

We just can’t wait to see his next piece!

NS Hispeed

January 13, 2008

Lost Boys and Eric Paul Lecluse -from Amsterdam- bring us this promotional site for a new transportation brand in the Netherlands, which makes good use of Papervision3D.

It’s Dutch, but you’ll find your way clicking on the different options to start your journey in a beautiful 3D landscape.

Imagine being Steve Jobs

January 13, 2008

Imagine having to collect all the stuff you are going to present at Macworld Expo without revealing it to industrial spies and journalists.

This is the objective of SteveNote Expo, a game by KathArt Interactive from Copenhagen, that uses PV3D to create a GTA style view that lets you experience what it feels like to be Steve Jobs just before the Keynote presentation.

(In the image I’ve almost reached the new slim subnotebook I’ve been dreaming about for months).

Happy 2008!

January 2, 2008

LudoEscrime

December 31, 2007

The very inspiring guys at Hellohikimori (HKI) have just released a new website for Le Coq Sportif, LudoEscrime.

You can learn what the sport is about -a new type of fencing for kids- by exploring the supercool 3D environment.

The smooth keyboard navigation allows you to ascend around a lightsaber of sorts (which fluctuates with the music and superb colour design depending on the team you choose), leading you up through the content, or backwards to a general view of the site. If you reach the summit, you’ll find the credits section, which features our logo (Thanks, guys!).

The site, developed by Vincent Legrand using Papervision3D 1.7, is a fantastic example of how 3D can be used to arrange content in new and exciting ways for the user.

Created with pride.

The Oven. Reinvented.

December 31, 2007

From the collaboration between Mono and Your Majesty comes this beautiful site to launch the super quick TurboChef oven.

The site consists of two parts, Explore and Cook. They’ve used Papervision3D in the Explore section. It features a 3D oven which dissasembles to form a carousel, from where to navigate between the different characteristics of the appliance. Very cool.

Nitro Group

December 31, 2007

The global Nitro Group site has recently launched with great display of 3D effects.

Developed by Andreas Engstrom, all geometry was created using Maya, and they built a custom collada parser to extract the scene.

Instead of parsing it as a single complex object, the values are extracted and then used to create native papervision Plane objects. This allowed for very good flexibility, using “dynamic attributes” in Maya to assign specific properties to the geometry.

Nice work!