Archive for the ‘Links’ Category

It’s Time to Rise

December 31, 2007

Elegant and subtle PV3D navigation for the new site of Carmelo Anthony’s new Nike shoe.

Developed by Jesse Ringrose at Blast Radius, it has a great look and feel and minute attention to detail (the audio is in 3D space as well).

Audi A4 Sound System

December 31, 2007

From Berlin comes this Audi A4 microsite, which features a really cool 3D audio visualization where the user can manipulate streams in realtime.

Click the Bang & Olufsen Sound System tab and toggle the controls in the menu below to see and hear how the sound system reacts to interferences.

Developed by Robert Wolo at Neue Digitale.

25 Cool Things to Do with Papervision3D

December 30, 2007





Papervision3D Interviews & on TV.

November 27, 2007

Papervision3D has been getting alot of attention over the last couple of months, but the amount of press has never been so high until this point. Some reading and viewing here, whilst we work on Papervision3D 2.0.

FlashMagazine with John Grden and Carlos Ulloa
TheFWA with Carlos Ulloa
Mike Chambers / Adobe onAir with Ralph Hauwert (video)
Papervision3D on the Canadian “How To Channel” (youtube)

Enjoy!

REC YOU

October 20, 2007

As part of the new campaign for Sony Walkman in Japan, the people from NON-GRID in Tokyo have created REC YOU, an amazing experience that combines video, music and visual effects built with Papervision3D.

Make sure your volume is up and start exploring. If you click on ‘S’, you can upload you picture and it will appear singing among the others. And on top of that, you could end up appearing on Japanese TV!

Developed by Keita, a very talented 22 year old Brazilian Japanese, another member of this new breed of next generation Flash developers that are really pushing hard.

Interactive Panorama

October 19, 2007

The people from BLITZ in Los Angeles, have used Papervision3D to create an interactive panorama solution for NBC and The Office.

Since the panorama image was mapped on a sphere, they developed a very useful technique to create hotspots in 3D space inside the sphere.

For more details check out their blog.

Snapdash

October 19, 2007

SEE Design, a young interactive agency specialising in flash games, has recently completed a Papervision3D game for HP called Snapdash.

The objective is to guide Dasher through the themed courses collecting as many print tokens as possible.

It was created in 2 months by a team of seven: Peter, Dani, Ivan, Marek, Tanel, Valerio and Bruce, working remotely from the UK, Croatia, Estonia and Australia.

Sweetspots

October 13, 2007

The new European site for Nike‘s outdoor brand is based around an original concept developed by Duke from Paris.

Nike ACG athletes have travelled across the world to document their own Sweetspots with some of the most respected film production teams in the world.

To showcase the result, Anthony Boutet built a 3D navigation using Papervision3D, in which you rotate the Earth globe to access the locations of the different Sweetspots.

This is another fine example of website navigation done in 3D.

The Lost Tomb

October 13, 2007

To promote the King Tut exhibition coming to London later this year, magneticNorth from not very sunny Manchester, has just finished The Lost Tomb, a cool exploration of a 3D Egyptian tomb for Kellogg’s.

Developed by Adam Palmer, the game consists of an octagonal room, with some nice touches as the floating dust, the candle and the atmosphere. He tells us that the interactive walls use the new materials and Tweener was used for the camera moves.

The model was built in Cinema4D, with 8 walls and 8 smaller, higher-res pieces, 1 in the middle of each wall for the camera zooms.

See for yourself the wonderful treasures that greeted Howard Carter and his expedition team 85 years ago.

Downtown Maze Master

October 13, 2007

The people at Tequila from sunny Los Angeles, have just launched a really fun Papervision3D game as part of the advertising campaign for the Nissan Rogue.

Based in the old wooden marble mazes, the objective is to drive through a course with the Rogue. The farther away your mouse is from the Rogue, the faster it will go (the more you will tilt the gameboard).

To access the game click on Downtown Maze Master. Enjoy.