Archive for the ‘New Releases’ Category

NEW: Papervision3D component 2.1 released

August 10, 2009

Details:

http://rockonflash.wordpress.com/2009/08/10/new-papervision3d-component-2-1/

NOTE: this only works in Flash CS3 IDE!

Have fun :)

John

Big Papervision3D site for small people

June 2, 2009

Big and Small

It’s taken a while but I am very pleased to present the Big and Small website for the BBC! Myself and the team at Plug-in Media have been working really hard on this for a few months. There’s a full write up about it on my blog along, you can see the walkthrough on vimeo, or visit the site here.

I really would like to publicly thank everyone at Plug-in, it’s a real honour to work with such talented people!

More information about the Big and Small website.

New Effects Branch added for use with GreatWhite (2.0)

December 11, 2007

At the NYC classes, we had a great time with Andy in the better part of Sunday’s workshop with the new Effects API. I was seriously envious of the students as I walked around to help out with various questions – they got to play and I didn’t!! :)

Once Andy gave some of the students just enough knowledge to be dangerous, they just went into a zone and started inventing their own stuff right then and there. It was really incredible to see what they were coming up with. Some went into mixing various filters together, and others went into using color tranforms and matrix objects with the BitmapDrawLayer. All I wanted to do was get back to my laptop and play!

Well, when we released 2.0, it was a decision to not release the effects api with it since there was already a HUGE amount of stuff added/changed with 2.0. After a week of 2.0 being out and quite a bit few requests to have the Effects api made available, we decided to make a separate branch and maintain it with the updates that happen to GreatWhite so that you guys could play with it and see what you think.

Andy’s gone ahead and published a walk through tutorial of what he taught at the NYC classes, and you can get the api by sync’ing with the googlecode repository and using the Effects branch (which includes an update copy of PV3D 2.0).

Update: Effects branch merged with Great White

Papervision3D 2.0 Alpha – Great White

December 5, 2007

What should we say more? Get the goods from the SVN and start testing!

Features: Faster! ShadeMaterials, Shaders, ASCollada (animation support), Frustrum Culling, Multiple Viewports, Render to Scene and more. More features expected soon.

Papervision3D Interviews & on TV.

November 27, 2007

Papervision3D has been getting alot of attention over the last couple of months, but the amount of press has never been so high until this point. Some reading and viewing here, whilst we work on Papervision3D 2.0.

FlashMagazine with John Grden and Carlos Ulloa
TheFWA with Carlos Ulloa
Mike Chambers / Adobe onAir with Ralph Hauwert (video)
Papervision3D on the Canadian “How To Channel” (youtube)

Enjoy!

Papervision3D training in London

November 13, 2007

We are very happy to announce that on December 11 & 12 we will be presenting 2 days of Papervision3D goodness, brought to you by RMI and FITC. In these 2 days of workshop, presented by me, Ralph Hauwert, we will be going over the Papervision3D API, enabling you to build your own rich and advanced Papervision3D instantiations. Also, we’ll be covering the new 2.0 features, like Shading, lights, ASCollada, etc.

Read more and subscribe yourself at the RMI website. (course outline to be updated).

New, new material demo

August 30, 2007

New Material Ball.

It has been a while since we added anything about the new materials. We are getting these ready for a new, upcoming revision. While working on the engine itself, I kind of stumbled over something which looked nice, so I went ahead and made a little demo.

Check it out here.

So, you wanna click that button on the 3D object. Fine.

August 17, 2007

I just posted the new ISM demos and docs to the FaceLevelInteractivity branch and posted a detailed entry and demo using the new face level support on Papervision3D

BoxDemoScreenShot

Check it out!

It doesn’t get any easier than this:

  • create MovieClip
  • add objects that you want to be clickable (IE: UI components, or other movieclips/sprite objects)
  • use this MovieClip with an InteractiveMovieMaterial
  • apply InteractiveMovieMaterial to 3D object
  • done.

All MouseEvents will be dispatched on your objects and away you go!

Enjoy.

CS3 Component updated to v1.5

July 25, 2007

Papervision3D Component v1.5 update notes:

  • New 1.5 Papervision3D engine – 40%+ faster than previous version
  • InteractiveScene3D is now default scene type
  • Interactive materials are now enabled via a new “interactive” boolean flag
  • Preloader events for collada preload
  • Error handler events for collada load errors
  • Auto-code generation – create new Class or code for timeline use
  • Create your own custom code templates
  • Scene Rotation option added to component – makes for quick mouse rotation of a collada scene
  • DisplayObject3D mouse events with Interactive materials being used

More info here.

Papervision3D 1.5 (AS3) Official Release

July 20, 2007

FINALLY

We’ve been able to sit down and merge a lot of code and clean up some major work under the hood with Papervision3D! \m/

I’ll start off with the high level info: This version of the engine has seen a 40%+ increase in speed! The API didn’t change a bit, and we added some new features like culling and InteractiveScene3D with Interactive materials.

Here’s an over view of the change list:

  1. Optimized main render loop.
  2. Implemented ‘plugable’ face culler – 1 extra available at this time.
  3. Moved rendering from Face3D to materials, adjusted all current materials to override drawFace3D().
  4. New Materials : BitmapWire, BitmapColor, and CompositeMaterial (add multiple materials to this one single material).
  5. Moved all instances to their respective classes…fixed stars, vertices and DisplayObject3D to do so.
  6. Face normals are implemented.
  7. BitmapFileMaterial bug fixed – if used more than once, bitmap was displayed flat within the model’s body.
  8. Added progress events to BitmapFileMaterial and Collada objects
  9. Integrated InteractiveScene3D to 1.5
  10. Added Interactive materials for use with InteractiveScene3D – makes displayObjects that use an interactive material dispatch mouse events via InteractiveSceneManager.

We’ve created our first tag archive and you can find that under as3/tags/1_5 if you’re sync’d with the google code repository. The trunk has been updated to 1.5 as well, so you should be able to sync, compile and see a speed difference without much hassle.

There’s also a download for 1.5 for those of you who prefer zip’s:

Download Papervision3D 1.5

Now for a taste of what this thing really does check out the demo and download the files


Follow

Get every new post delivered to your Inbox.

Join 50 other followers