Details:
http://rockonflash.wordpress.com/2009/08/10/new-papervision3d-component-2-1/
NOTE: this only works in Flash CS3 IDE!
Have fun
John
Details:
http://rockonflash.wordpress.com/2009/08/10/new-papervision3d-component-2-1/
NOTE: this only works in Flash CS3 IDE!
Have fun
John
It’s taken a while but I am very pleased to present the Big and Small website for the BBC! Myself and the team at Plug-in Media have been working really hard on this for a few months. There’s a full write up about it on my blog along, you can see the walkthrough on vimeo, or visit the site here.
I really would like to publicly thank everyone at Plug-in, it’s a real honour to work with such talented people!
At the NYC classes, we had a great time with Andy in the better part of Sunday’s workshop with the new Effects API. I was seriously envious of the students as I walked around to help out with various questions – they got to play and I didn’t!!
Once Andy gave some of the students just enough knowledge to be dangerous, they just went into a zone and started inventing their own stuff right then and there. It was really incredible to see what they were coming up with. Some went into mixing various filters together, and others went into using color tranforms and matrix objects with the BitmapDrawLayer. All I wanted to do was get back to my laptop and play!
Well, when we released 2.0, it was a decision to not release the effects api with it since there was already a HUGE amount of stuff added/changed with 2.0. After a week of 2.0 being out and quite a bit few requests to have the Effects api made available, we decided to make a separate branch and maintain it with the updates that happen to GreatWhite so that you guys could play with it and see what you think.
Andy’s gone ahead and published a walk through tutorial of what he taught at the NYC classes, and you can get the api by sync’ing with the googlecode repository and using the Effects branch (which includes an update copy of PV3D 2.0).
What should we say more? Get the goods from the SVN and start testing!
Features: Faster! ShadeMaterials, Shaders, ASCollada (animation support), Frustrum Culling, Multiple Viewports, Render to Scene and more. More features expected soon.
Papervision3D has been getting alot of attention over the last couple of months, but the amount of press has never been so high until this point. Some reading and viewing here, whilst we work on Papervision3D 2.0.
FlashMagazine with John Grden and Carlos Ulloa
TheFWA with Carlos Ulloa
Mike Chambers / Adobe onAir with Ralph Hauwert (video)
Papervision3D on the Canadian “How To Channel” (youtube)
Enjoy!
We are very happy to announce that on December 11 & 12 we will be presenting 2 days of Papervision3D goodness, brought to you by RMI and FITC. In these 2 days of workshop, presented by me, Ralph Hauwert, we will be going over the Papervision3D API, enabling you to build your own rich and advanced Papervision3D instantiations. Also, we’ll be covering the new 2.0 features, like Shading, lights, ASCollada, etc.
Read more and subscribe yourself at the RMI website. (course outline to be updated).
It has been a while since we added anything about the new materials. We are getting these ready for a new, upcoming revision. While working on the engine itself, I kind of stumbled over something which looked nice, so I went ahead and made a little demo.
I just posted the new ISM demos and docs to the FaceLevelInteractivity branch and posted a detailed entry and demo using the new face level support on Papervision3D
It doesn’t get any easier than this:
All MouseEvents will be dispatched on your objects and away you go!
Enjoy.
Papervision3D Component v1.5 update notes:
More info here.
FINALLY
We’ve been able to sit down and merge a lot of code and clean up some major work under the hood with Papervision3D! \m/
I’ll start off with the high level info: This version of the engine has seen a 40%+ increase in speed! The API didn’t change a bit, and we added some new features like culling and InteractiveScene3D with Interactive materials.
Here’s an over view of the change list:
We’ve created our first tag archive and you can find that under as3/tags/1_5 if you’re sync’d with the google code repository. The trunk has been updated to 1.5 as well, so you should be able to sync, compile and see a speed difference without much hassle.
There’s also a download for 1.5 for those of you who prefer zip’s:
Now for a taste of what this thing really does check out the demo and download the files