
Packt Publishing has just released today the first PV3D book, Papervision3D Essentials written by Jeff Winder and Paul Tondeur.
This book is a comprehensive guide to getting you started, as well as being an invaluable reference for every PV3D developer, describing how the engine works and how real world applications are built.
Jeff and Paul have worked very hard to create the definitive guide to Papervision3D, looking at every option, examining the source code and asking us many questions. Their experience and understanding of the engine is spread across 13 chapters, available in paper and PDF eBook formats:
- Setting Up
- Building Your First Application
- Primitives
- Materials
- Cameras
- Moving Things Around
- Shading
- External Models
- Z-Sorting
- Particles
- Filters and Effects
- 3D Vector Drawing and Text
- Optimizing Performance
Every chapter is packed with in-depth coverage of important 3D concepts with demo applications, screenshots and example code.
Take a look by yourself check out the table of contents, these two excerpts about Lines3D and VectorVision and sample Chapter 8: External Models.
In behalf of the Papervision3D team, I would like to thank everyone who contributed to this book. We are certain it will prove invaluable to our development community.