Archive for the ‘Videos’ Category

SourceBinder

July 30, 2008

SourceBinder is a node-based visual framework for easy prototyping and real-time tuning of Flash based visual applications.

If you are not sure what that means, just play the video and prepare to be amazed at how easy it is to create a Wiimote controlled 3D physics simulation.

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Papervision3D at the Crunchies! (video)

January 22, 2008

This weekend the Crunchies where awarded to various achievements in the web industry. The guest list for this event must have looked like the absolute star list of the web 2.0, developers, entrepeneurs and even MC Hammer was there ;-) Most of them rooting for a crunchie. Amongst them, 1 Papervision3D powered project, Earthmine was nominated in the category Best Technology Innovation.

A big part of the Earthmine web application has been co-developed using Papervision3D by one of the core team members, UnitZeroOne. Imagine the excitement when Earthmine won and in their acceptance speech where kind enough to thank the entire Papervision3D community for their effort! Congratulations and thank you, Earthmine team.

Adobe Creativity Conducted

October 19, 2007

Adobe Creativity Conducted Interactive Wall Experience features a holographic-like projection system on which you can paint images and designs using a Nintendo Wii remote control.

This full screen Flash application runs in HD resolution, and was premiered at the Adobe MAX party in Chicago.

Developed by the talented minds at BLITZ in Los Angeles, using Papervision3D, WiiFlash and the very latest Flash Player.

More info in their blog.

Majority Desk

October 13, 2007

Developed by Eddie Herrmann and Dan McWeeney for demo jam at SAP TechEd, Majority Desk is a 3D desktop controlled by two Nintendo wiimotes.

It’s a very interesting project running on Adobe AIR with Papervision3D on the rendering and the excellent WiiFlash on the controls.

Check out the authors’ links for more info.

Magic Carpet

August 21, 2007

Here is a great example of mixing physics with Papervision3D.

Manuel Bua, a very talented software developer based in Trento (Italy), has created Magic Carpet, a carpet simulation demo powered by Alec Cove‘s excellent APE physics engine.

The interactive mesh deformation is very realistic, quite fun to play with. But his attention to detail goes further, with realtime image compositing and post-processing.

Best of all, the source code is here.

Rhythm of lines

July 14, 2007

Good Technology here in London, has just launched Rhythm of lines, a promotional site for the new Audi A5, using Papervision3D.

By using the mouse and keyboard, you create your own rhythms of lines and store them in your gallery. You can then play them back and use them as desktop wallpaper or screensaver.

If you are happy with your results, you can submit your work to the exhibition, where a selection will be printed in large format and sent to their autors.

Based on Lines, the Audi A5 spot from The Mill London directed by Blink’s Lynn Fox, the whole experience flows beautifully, creating a truly immersive atmosphere. Very polished and well executed, everything fits together nicely, from the art direction to the music.

But next generation Flash websites also require very talented people on the technical side. Stephen Spencer developed the core drawing engine that holds everything together, while Simon Oliver wrote a custom line renderer for Papervision3D and with Daniele Urania modeled the predefined shapes in Maya.

Simon also created a custom Python script that exported the vertices from Maya into an XML file. This data is then pulled into Stephen’s engine at compile time.

Stephen also wrote an SVG rendering script that converts all the 3D info into an SVG file, that gets converted into PDF format and there’s a little Easter egg which allows you to save that SVG data of your creations to your clipboard.

With focus on the Flash, type ilovesvg, choose the design you want in your gallery and select download wallpaper. When you hit save, the SVG data should be copied to your clipboard.

Original concept: Odin Church, Chris Baylis & Jim Holt
Art Director: Ben Lunt
Designers: Odin Church, Wendy Hodgson
Lead Creative Developer: Stephen Spencer
Creative Developer: Simon Oliver
3D modelers: Daniele Urania, Simon Oliver

Papervision3D Public Beta

July 7, 2007

Papervision3D moves from private testing to a full public beta.

Everybody is welcome to download and start playing with it. We believe you will find it very easy to use and to integrate into your Flash 8, Flash CS3 and Flex projects.

It is released under the MIT Open Source license, which means it is absolutely free for any commercial use.

Source code
The project is now hosted in Google Code, where you will find all the downloads, the very latest source code via Subversion, issue tracking and project workspace. Existing users must use this new svn address.

API
Here is the documentation of the AS3 public classes and methods. It is also included in the source code download, along with examples to get you up and running right away. Now you can also download the Papervision3D Cheatsheet courtesy of ActionScript Cheatsheet.

Wiki
If you are not sure, this is the place to begin. Includes many examples, tutorials and tips, plus our Getting Started FAQ with detailed download and installation instructions.

Discussion
If you have any questions, you can subscribe to our OSFlash mailing list or access it via our Nabble forum.

Many thanks to EVERYBODY that have contributed with their time and effort during these 7 months of intensive development and testing.

This reel is a little review of what we have seen so far. Music by Shiny Toy Guns.

The Papervision3D team can’t wait to see what you’ll do with it next.

Have fun.