Archive for the ‘Websites’ Category

Big Papervision3D site for small people

June 2, 2009

Big and Small

It’s taken a while but I am very pleased to present the Big and Small website for the BBC! Myself and the team at Plug-in Media have been working really hard on this for a few months. There’s a full write up about it on my blog along, you can see the walkthrough on vimeo, or visit the site here.

I really would like to publicly thank everyone at Plug-in, it’s a real honour to work with such talented people!

More information about the Big and Small website.

Freedom + Partners

March 26, 2009

f-pjpg

Our friends at Freedom + Partners from NYC are producing top class 3D pieces, with plenty of innovative ideas and great use of PV3D.

Their recently launched home site is a very interesting navigation experience, using all axis to display information with vector text and graphics. Very inspirational and well executed.

Pearl Jam Ten Game

pearljamjpg

Another great example of their work is Pearl Jam Ten Game a puzzle game for the promotion of the re-issue of the band’s first album.

Drag the cubes to solve the puzzle and unlock the album tracks. There are plenty of technical details to enjoy here, like the shading of the cubes, the smooth navigation or the 3D drag hand.

GE Smart Grid Augmented Reality

February 19, 2009

GE Smart Grid Augmented Reality makes great use of FLARToolKit and PV3D to create a digital hologram of Smart Grid technology in your hands.

A fantastic piece of work by our friends at Goodby, Silverstein & Partners and North Kingdom.

PV3D loves LittleBigPlanet

December 16, 2008

lbp

Our good old PV3D is been making friends lately with LittleBigPlanet, this year’s must-have computer game.

The PS3 title is not only amazing for playing and building levels, but also a great source of inspiration for 3D developers and designers.

To celebrate its launch, our friends at Agency Republic have created a Sackboy generator to showcase the unprecedented customization available in the game.

Using PV3D and PureMVC framework, the microsite lets you create and control your very own 3D Sackboy, the games’ stuffed hero. Then, once you’re done, you can share it via a number of options, including your own embeddable Sackboy widget. They even plan to integrate the avatars into the LittleBigPlanet game itself!

And we have another cool LBP-PV3D example coming from the ranks of fan artists. Rémi Toffoli has made a pretty nifty Flash version of the original game combining several OS libraries: PV3D, APE and WiiFlash.

Prepare yourselves to enjoy a lot. Because time is ripe for Open Source projects and 3D.

Twingototalperso

December 16, 2008

twingoperso

Fullsix Paris has developed this cute car configurator for Renault Twingo.

After the application chooses a car for you according to your face traits, you can then select car model and color, and turn your new Twingo, specially designed for you, 360º around.

The car has got around 2500 triangles and is in 3DS format. It was remodeled in low poly from a 75000 poly model.

Kudos to the developers: Bertrand Larrieu, Florian Garcia, Florian Bernard & Mikael Bouchez.

Foot Locker Nike’s Tuned 10

December 15, 2008

footlocker

Mook, the team behind the Nitro Group website, brings us a new interactive experience for Foot Locker.

Robert Sargent tells us all about it:

We recently completed development on an immersive Papervision3D experience for Foot Locker. The website is part of an integrated campaign for the launch of Nike’s Tuned 10 sneaker. The campaign was based around the concept of evolution and its visual aspects were informed by the “trixels” which form the sneaker.

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Meta4orce

December 15, 2008

meta4orce

The very talented guys at Blocmedia were in charge of this amazing PV3D “tour de force” around Meta4orce, a BBC sci-fi show created by comic-book writer Peter Milligan.

The site, an interactive mix of episodes and games, is a truly complete experience of the series.  No wonder it received a children’s Bafta nomination.

You can read more about its technical challenges on the very commendable Iain Lobb’s blog. Iain is Head of Interactive at Blocmedia, and they’re doing amazing things with PV3D.

Kicks Creator

November 7, 2008

Here’s one of best uses of PV3D I’ve seen so far.

Kicks Creator was made using Papervision 2.0. It allows users to color and paint a custom Nike Dunk by interacting directly with a 3D model. User designs can be submitted into a contest where the general public gets to vote and rate the top designs.

It was developed at R/GA in New York. More info on Noel Billig’s blog, one of the developers of this amazing site.

Update: It seems Nike’s site is broken, but we received this message from sneaker artist Chef:

I worked alongside a GREAT design team over the last several months to create this site. I provided the idea and inspiration and they did their magic. Papervision was used to skin the 3D model of the Nike AF1 we used as the “canvas” for this Kickz Creator. The set of rules used simulates what I am able to do by hand in my studio. Papervision was particularly useful in allowing us to use artwork from my sponsor 1800 Tequila’s Artist series on various parts of the sneaker. Embeddable 3D widgets were also created that allow full 720 degree rotation of the 3D shoe.
I am very proud of this site and the team that worked on it so hard.

Please check out the original GourmetKickz Creator, an incredible application for 3D product configuration and don’t miss out the great custom designs at GourmetKickz.

Save your sensible

November 7, 2008

Digital Pictures Interactive, from Melbourne, was behind the development of this site for George Patterson Y&R and Cadbury Schweppes.

The campaign for their Spring Valley brand, involves ‘finding and meeting’ your own ‘Sensible’; a comical character that inhabits us all, and here you can have fun with your Sensible in various ways.

It uses the MD2 file format and parser to create one of the first commercial implementation of a realtime 3D character animation with Papervision3D.

More info here.

ESPN-NASCAR Results Simulator

October 22, 2008

During the last months, our friends from Blitz have been busy with the ESPN-NASCAR Results Simulator, which turns out to be quite an amazing technical feat.

1. Click and drag the drivers to the positions where you think they’ll finish in next week’s race.

2. Give a “Led a Lap” flag to any driver you think will lead a lap and give a “Led Most Laps” flag to the driver you think will lead the most laps. These flags will help you see how your predicting skills measure up when you review your accuracy after each race.

3. When the Results Simulator has finished you will be taken to the Overall Standings page, where your personal results are displayed. From here you can print your simulation, send it to a friend, or save it. Saving will allow you to revisit past predictions and review your prediction history. Just create a login and click your name at the top right any time you want to see how you’re doing.


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